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add motion vectors to all shaders
[carveJwlIkooP6JGAAIwe30JlM.git]
/
audio.h
diff --git
a/audio.h
b/audio.h
index f13280be013e1a7c614c2778320c07ade983389b..8282c068183669efddbea0437be3fa96e56cdb10 100644
(file)
--- a/
audio.h
+++ b/
audio.h
@@
-305,7
+305,7
@@
VG_STATIC void audio_sample_occlusion( v3f origin )
float occlusion = 1.0f - (d * (1.0f/(sample_dist*(float)sample_count))),
rate = VG_TIMESTEP_FIXED * k_audio_occlusion_rate,
float occlusion = 1.0f - (d * (1.0f/(sample_dist*(float)sample_count))),
rate = VG_TIMESTEP_FIXED * k_audio_occlusion_rate,
- target = powf(
occlusion
, 6.0f );
+ target = powf(
vg_maxf(occlusion,0.0f)
, 6.0f );
audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
}
audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
}