-static float audio_occlusion_current = 0.0f,
- k_audio_occlusion_rate = 1.0f;
-
-static int k_audio_debug_soundscape = 0;
-
-audio_clip audio_board[] =
-{
- { .path="sound/skate.ogg" },
- { .path="sound/wheel.ogg" },
- { .path="sound/slide.ogg" },
- { .path="sound/reverb.ogg" }
-};
-
-audio_clip audio_splash =
-{ .path = "sound/splash.ogg" };
-
-audio_clip audio_jumps[] = {
- { .path = "sound/jump0.ogg" },
- { .path = "sound/jump1.ogg" },
-};
-
-audio_clip audio_footsteps[] = {
- {.path = "sound/step_concrete0.ogg" },
- {.path = "sound/step_concrete1.ogg" },
- {.path = "sound/step_concrete2.ogg" },
- {.path = "sound/step_concrete3.ogg" }
-};
-
-audio_clip audio_lands[] = {
- { .path = "sound/land0.ogg" },
- { .path = "sound/land1.ogg" },
- { .path = "sound/land2.ogg" },
- { .path = "sound/landsk0.ogg" },
- { .path = "sound/landsk1.ogg" },
- { .path = "sound/onto.ogg" },
- { .path = "sound/outo.ogg" },
-};
-
-audio_clip audio_water[] = {
- { .path = "sound/wave0.ogg" },
- { .path = "sound/wave1.ogg" },
- { .path = "sound/wave2.ogg" },
- { .path = "sound/wave3.ogg" },
- { .path = "sound/wave4.ogg" },
- { .path = "sound/wave5.ogg" }
-};
-
-audio_clip audio_grass[] = {
- { .path = "sound/grass0.ogg" },
- { .path = "sound/grass1.ogg" },
- { .path = "sound/grass2.ogg" },
- { .path = "sound/grass3.ogg" },
-};
-
-audio_clip audio_ambience[] =
-{
- { .path="sound/town_generic.ogg" }
-};
-
-audio_clip audio_gate_pass = {
- .path = "sound/gate_pass.ogg"
-};
-
-audio_clip audio_gate_lap = {
- .path = "sound/gate_lap.ogg"
-};
-
-audio_clip audio_gate_ambient = {
-.path = "sound/gate_ambient.ogg"
-};
-
-audio_player ambient_player =
-{
- .name = "Ambience"
-};
-
-audio_player audio_rewind_player =
-{
- .name = "Rewind"
-};
-
-audio_clip audio_rewind[] = {
-{ .path = "sound/rewind_start.ogg" },
-{ .path = "sound/rewind_end_1.5.ogg" },
-{ .path = "sound/rewind_end_2.5.ogg" },
-{ .path = "sound/rewind_end_6.5.ogg" },
-{ .path = "sound/rewind_clack.ogg" },
-};
-
-audio_clip audio_ui[] = {
- { .path = "sound/ui_click.ogg" },
- { .path = "sound/ui_ding.ogg" },
-};
-
-audio_player ambient_sprites[4] =
-{
- { .name = "Ambient Sprites 0" },
- { .name = "Ambient Sprites 1" },
- { .name = "Ambient Sprites 2" },
- { .name = "Ambient Sprites 3" },
-};
-
-audio_player audio_player0 =
-{
- .name = "Player0",
-};
-
-audio_player audio_player1 =
-{
- .name = "Player1",
-};
-
-audio_player audio_player2 =
-{
- .name = "Player2",
-};
-
-audio_player audio_player3 =
-{
- .name = "Player3",
-};
-
-audio_player audio_player_extra =
-{
- .name = "PlayerInst"
-};
-
-audio_player audio_player_gate =
-{
- .name = "Gate"
-};
-
-static void audio_init(void)
-{
- audio_player_init( &audio_player0 );
- audio_player_init( &audio_player1 );
- audio_player_init( &audio_player2 );
- audio_player_init( &audio_player3 );
- audio_player_init( &audio_player_gate );
- audio_player_init( &ambient_player );
- audio_player_init( &ambient_sprites[0] );
- audio_player_init( &ambient_sprites[1] );
- audio_player_init( &ambient_sprites[2] );
- audio_player_init( &ambient_sprites[3] );
- audio_player_init( &audio_player_extra );
- audio_player_init( &audio_rewind_player );
-
- audio_clip_loadn( audio_board, vg_list_size(audio_board) );
- audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) );
- audio_clip_loadn( &audio_splash, 1 );
- audio_clip_loadn( &audio_gate_pass, 1 );
- audio_clip_loadn( &audio_gate_lap, 1 );
- audio_clip_loadn( &audio_gate_ambient, 1 );
- audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) );
- audio_clip_loadn( audio_lands, vg_list_size(audio_lands) );
- audio_clip_loadn( audio_water, vg_list_size(audio_water) );
- audio_clip_loadn( audio_grass, vg_list_size(audio_grass) );
- audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) );
- audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind) );
- audio_clip_loadn( audio_ui, vg_list_size(audio_ui) );