+audio_clip audio_splash =
+{ .path = "sound/splash.ogg", .source_mode=k_audio_source_compressed };
+
+audio_clip audio_jumps[] = {
+ { .path = "sound/jump0.ogg", .source_mode=k_audio_source_compressed, },
+ { .path = "sound/jump1.ogg", .source_mode=k_audio_source_compressed, },
+ { .path = "sound/jump2.ogg", .source_mode=k_audio_source_compressed, },
+ { .path = "sound/jump3.ogg", .source_mode=k_audio_source_compressed, }
+};
+
+audio_clip audio_footsteps[] = {
+ {.path = "sound/step_concrete0.ogg", .source_mode=k_audio_source_compressed,},
+ {.path = "sound/step_concrete1.ogg", .source_mode=k_audio_source_compressed,},
+ {.path = "sound/step_concrete2.ogg", .source_mode=k_audio_source_compressed,},
+ {.path = "sound/step_concrete3.ogg", .source_mode=k_audio_source_compressed,}
+};
+
+audio_clip audio_lands[] = {
+ { .path = "sound/revert0.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/revert1.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/revert2.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/revert3.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/revert4.ogg", .source_mode=k_audio_source_compressed }
+};
+
+audio_clip audio_water[] = {
+ { .path = "sound/wave0.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/wave1.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/wave2.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/wave3.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/wave4.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/wave5.ogg", .source_mode=k_audio_source_compressed }
+};
+
+audio_clip audio_grass[] = {
+ { .path = "sound/grass0.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/grass1.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/grass2.ogg", .source_mode=k_audio_source_compressed },
+ { .path = "sound/grass3.ogg", .source_mode=k_audio_source_compressed },
+};
+
+audio_clip audio_ambience[] =
+{
+ {.path="sound/town_generic.ogg",
+ .source_mode=k_audio_source_compressed }
+};
+
+audio_clip audio_gate_pass = {
+ .path = "sound/gate_pass.ogg", .source_mode=k_audio_source_compressed
+};
+
+audio_clip audio_gate_lap = {
+ .path = "sound/gate_lap.ogg", .source_mode=k_audio_source_compressed
+};
+
+audio_clip audio_gate_ambient = {
+.path = "sound/gate_ambient.ogg", .source_mode=k_audio_source_compressed
+};
+
+audio_player ambient_player =
+{
+ .name = "Ambience"
+};
+
+audio_player ambient_sprites[4] =
+{
+ { .name = "Ambient Sprites 0" },
+ { .name = "Ambient Sprites 1" },
+ { .name = "Ambient Sprites 2" },
+ { .name = "Ambient Sprites 3" },
+};
+
+audio_player audio_player0 =