+static void audio_spacialize( sfx_system *sys,
+ v3f pos, v3f camera, v3f ears, float vol )
+{
+ float attn = (v3_dist( pos, camera ) / vol) +1.0f;
+
+ v3f delta;
+ v3_sub( pos, camera, delta );
+ v3_normalize( delta );
+
+ float pan = v3_dot( ears, delta );
+
+ sys->vol = 1.0f/(attn*attn);
+ sys->pan = pan;
+}
+