-#if 0
- audio_lock();
- u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D;
-
- audio_player_set_flags( &audio_player0, flags );
- audio_player_set_flags( &audio_player1, flags );
- audio_player_set_flags( &audio_player2, flags );
- audio_player_set_flags( &audio_player4, flags );
- audio_player_set_flags( &audio_player_gate, flags );
- audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP );
- audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP );
- audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D );
- audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D );
- audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D );
- audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D );
-
- audio_player_set_vol( &ambient_player, 1.0f );
- audio_player_set_vol( &audio_player_gate, 0.0f );
- audio_player_set_vol( &audio_player_extra, 1.0f );
- audio_player_set_vol( &audio_rewind_player, 0.2f );
- audio_player_set_flags( &audio_rewind_player, 0x00 );
-
- audio_player_playclip( &audio_player0, &audio_board[0] );
- audio_player_playclip( &audio_player1, &audio_board[1] );
- audio_player_playclip( &audio_player2, &audio_board[2] );
- audio_player_playclip( &audio_player3, &audio_board[3] );
- audio_player_playclip( &audio_player4, &audio_board[4] );
- audio_player_playclip( &ambient_player, &audio_ambience[0] );
- audio_player_playclip( &audio_player_gate, &audio_gate_ambient );
-
- audio_unlock();
-#endif
-