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move mouse wakeup from SR to VG
[carveJwlIkooP6JGAAIwe30JlM.git]
/
audio.c
diff --git
a/audio.c
b/audio.c
index bbbe4766758b43c035d821be87a058486f3cbaac..a5080cd526674040ba03d2d6cb49ac8475ce420c 100644
(file)
--- a/
audio.c
+++ b/
audio.c
@@
-127,7
+127,8
@@
audio_clip audio_rewind[] = {
audio_clip audio_ui[] = {
{ .path = "sound/ui_click.ogg" },
{ .path = "sound/ui_ding.ogg" },
audio_clip audio_ui[] = {
{ .path = "sound/ui_click.ogg" },
{ .path = "sound/ui_ding.ogg" },
- { .path = "sound/teleport.ogg" }
+ { .path = "sound/teleport.ogg" },
+ { .path = "sound/ui_move.ogg" }
};
audio_clip audio_challenge[] = {
};
audio_clip audio_challenge[] = {
@@
-213,12
+214,6
@@
void audio_init(void)
audio_unlock();
}
audio_unlock();
}
-void audio_free(void)
-{
- /* TODO! */
- vg_warn( "UNIMPLEMENTED: audio_free()\n" );
-}
-
void audio_ambient_sprite_play( v3f co, audio_clip *clip )
{
audio_lock();
void audio_ambient_sprite_play( v3f co, audio_clip *clip )
{
audio_lock();