- skeleton_apply_frame( transform, &animtest.skele, animtest.yay, vg_time );
- skeleton_apply_ik_pass( &animtest.skele );
+ mdl_keyframe apose[32],
+ bpose[32];
+
+ float a = sinf(vg_time)*0.5f+0.5f,
+ b = (sinf(vg_time*2.0f)*0.5f+0.5f)*(15.0f/30.0f);
+
+ skeleton_sample_anim( &animtest.skele, animtest.anim_stand, b, apose );
+ skeleton_sample_anim( &animtest.skele, animtest.anim_highg, b, bpose );
+
+ skeleton_lerp_pose( &animtest.skele, apose, bpose, a, apose );
+ skeleton_apply_standard( &animtest.skele, apose, transform );