- skeleton_apply_pose( &animtest.skele, apose, k_anim_apply_defer_ik );
- skeleton_apply_ik_pass( &animtest.skele );
- skeleton_apply_pose( &animtest.skele, apose, k_anim_apply_deffered_only );
- skeleton_apply_inverses( &animtest.skele );
- skeleton_apply_transform( &animtest.skele, transform );