#include "world_sfd.h"
#include "shaders/scene_scoretext.h"
#include "shaders/scene_vertex_blend.h"
+#include "network.h"
+#include "entity.h"
+#include "network_common.h"
+#include "world_routes.h"
-static f32 sfd_encode_glyph( char c )
-{
+static f32 sfd_encode_glyph( char c ){
int value = 0;
if( c >= 'a' && c <= 'z' )
value = c-'a'+11;
return (float)value;
}
-VG_STATIC void sfd_encode( u32 row, const char *str )
-{
+static void sfd_encode( u32 row, const char *str ){
int end=0;
u32 row_h = world_sfd.h -1 -row;
}
}
-VG_STATIC void world_sfd_update( world_instance *world, v3f pos ){
+static void world_sfd_compile_scores( struct leaderboard_cache *board ){
+ for( u32 i=0; i<13; i++ )
+ sfd_encode( i, "" );
+
+ if( !board ){
+ sfd_encode( 4, "Error out of range" );
+ return;
+ }
+
+ if( !network_client.remote ){
+ sfd_encode( 4, "Offline" );
+ return;
+ }
+
+ if( board->status == k_request_status_not_found ){
+ sfd_encode( 4, "No records" );
+ return;
+ }
+
+ if( board->status != k_request_status_ok ){
+ char buf[32];
+ vg_str s;
+ vg_strnull( &s, buf, 32 );
+ vg_strcat( &s, "Error: " );
+ vg_strcati32( &s, board->status );
+ sfd_encode( 4, buf );
+ return;
+ }
+
+ vg_msg body;
+ vg_msg_init( &body, board->data, board->data_len );
+
+ const char *alias = "rows";
+
+ if( world_sfd.view_weekly ){
+ alias = "rows_weekly";
+ sfd_encode( 0, "Weekly" );
+ }
+ else {
+ sfd_encode( 0, "All-Time" );
+ }
+
+ u32 l = 1;
+ if( vg_msg_seekframe( &body, alias ) ){
+ while( vg_msg_seekframe( &body, NULL ) ){
+ const char *username = vg_msg_getkvstr( &body, "username" );
+
+ if( username )
+ sfd_encode( l ++, username );
+ else
+ sfd_encode( l ++, "UNKNOWN USER" );
+
+ vg_msg_skip_frame( &body );
+ }
+ }
+ else {
+ sfd_encode( 4, "No records" );
+ }
+}
+
+static void world_sfd_compile_active_scores(void){
+ world_instance *world = world_current_instance();
+
+ struct leaderboard_cache *board = NULL;
+
+ if( world_sfd.active_route_board < mdl_arrcount( &world->ent_route ) )
+ board = &world->leaderboard_cache[ world_sfd.active_route_board ];
+
+ world_sfd_compile_scores( board );
+}
+
+static void world_sfd_update( world_instance *world, v3f pos ){
if( mdl_arrcount( &world->ent_route ) ){
u32 closest = 0;
float min_dist = INFINITY;
}
}
- if( (world_sfd.active_route_board != closest) || network_scores_updated )
- {
- network_scores_updated = 0;
- world_sfd.active_route_board = closest;
+ struct leaderboard_cache *board = &world->leaderboard_cache[ closest ];
- ent_route *route = mdl_arritm( &world->ent_route, closest );
- u32 id = route->official_track_id;
+ /* request new board if cache expires */
+ if( network_client.remote ){
+ f64 delta = vg.time_real - board->cache_time;
+ if( (delta > 45.0) || (board->cache_time == 0.0) ){
+ board->cache_time = vg.time_real;
+ ent_route *route = mdl_arritm( &world->ent_route, closest );
+ addon_reg *world_reg =
+ world_static.instance_addons[ world - world_static.instances ];
- if( id != 0xffffffff ){
- struct netmsg_board *local_board =
- &scoreboard_client_data.boards[id];
+ char mod_uid[ ADDON_UID_MAX ];
+ addon_alias_uid( &world_reg->alias, mod_uid );
- for( int i=0; i<13; i++ ){
- sfd_encode( i, &local_board->data[27*i] );
- }
- }else{
- sfd_encode( 0, mdl_pstr( &world->meta, route->pstr_name ) );
- sfd_encode( 1, "No data" );
+ network_request_scoreboard(
+ mod_uid,
+ mdl_pstr( &world->meta, route->pstr_name ),
+ NETWORK_LEADERBOARD_ALLTIME_AND_CURRENT_WEEK, closest );
}
}
+
+ /* compile board text if we changed. */
+ if( world_sfd.active_route_board != closest ){
+ world_sfd_compile_active_scores();
+ }
+
+ world_sfd.active_route_board = closest;
}
for( int i=0; i<world_sfd.w*world_sfd.h; i++ ){
float *target = &world_sfd.buffer[i*2+0],
*cur = &world_sfd.buffer[i*2+1];
- float const rate = vg.time_delta * 15.2313131414f;
+ float const rate = vg.time_delta * 25.2313131414f;
float d1 = *target-*cur;
if( fabsf(d1) > rate ){
}
}
-VG_STATIC void bind_terrain_noise(void);
-VG_STATIC void sfd_render( world_instance *world, camera *cam, m4x3f transform )
-{
+static void bind_terrain_noise(void);
+static void sfd_render( world_instance *world, camera *cam, m4x3f transform ){
mesh_bind( &world_sfd.mesh_display );
shader_scene_scoretext_use();
shader_scene_scoretext_uTexMain(1);
-
- world_link_lighting_ub( world, _shader_scene_scoretext.id );
- world_bind_position_texture( world, _shader_scene_scoretext.id,
- _uniform_scene_scoretext_g_world_depth, 2 );
- world_bind_light_array( world, _shader_scene_scoretext.id,
- _uniform_scene_scoretext_uLightsArray, 3 );
- world_bind_light_index( world, _shader_scene_scoretext.id,
- _uniform_scene_scoretext_uLightsIndex, 4 );
+ WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, scene_scoretext );
bind_terrain_noise();
shader_scene_vertex_blend_use();
shader_scene_vertex_blend_uTexGarbage(0);
shader_scene_vertex_blend_uTexGradients(1);
- world_link_lighting_ub( world, _shader_scene_vertex_blend.id );
- world_bind_position_texture( world, _shader_scene_vertex_blend.id,
- _uniform_scene_vertex_blend_g_world_depth, 2 );
- world_bind_light_array( world, _shader_scene_vertex_blend.id,
- _uniform_scene_vertex_blend_uLightsArray, 3 );
- world_bind_light_index( world, _shader_scene_vertex_blend.id,
- _uniform_scene_vertex_blend_uLightsIndex, 4 );
+ WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, scene_vertex_blend );
+
bind_terrain_noise();
glActiveTexture( GL_TEXTURE1 );
glBindTexture( GL_TEXTURE_2D, world_sfd.tex_scoretex );
mdl_draw_submesh( &world_sfd.sm_base );
}
-VG_STATIC int world_sfd_test( int argc, const char *argv[] )
-{
+static int world_sfd_test( int argc, const char *argv[] ){
if( argc == 2 ){
int row = vg_min( vg_max(atoi(argv[0]),0), world_sfd.h);
sfd_encode( row, argv[1] );
return 0;
}
-VG_STATIC void world_sfd_init(void)
-{
+static void world_sfd_init(void){
vg_info( "world_sfd_init\n" );
shader_scene_scoretext_register();
vg_console_reg_cmd( "sfd", world_sfd_test, NULL );