static void ent_route_imgui( world_instance *world, ent_route *route,
ui_point inout_cursor ){
+ if( route->flags & k_ent_route_flag_out_of_zone )
+ return;
+
u32 last_version=0;
f64 last_time = 0.0;
for( u32 i=0; i<valid_sections; i ++ ){
struct time_block *block = &blocks[ i ];
- ui_px w = block->length * 2.0f;
+ ui_px w = block->length * 6.0f;
ui_rect rect = { x, inout_cursor[1], w, h };
ui_fill( rect, colour );