temp.time = time_centiseconds;
highscores_push_record( &temp );
- track_infos[ pr->track_id ].push = 1;
+
+ struct track_info *pti = &track_infos[ pr->track_id ];
+ pti->push = 1;
+
+ if( pti->achievement_id )
+ {
+ steam_set_achievement( pti->achievement_id );
+ steam_store_achievements();
+ }
}
else
{