world.routes[route].latest_pass = world.time;
}
+VG_STATIC void world_routes_clear(void)
+{
+ for( u32 i=0; i<world.route_count; i++ )
+ {
+ struct route *route = &world.routes[i];
+ route->active = 0;
+ }
+ world.current_run_version += 4;
+ world.last_use = 0.0;
+}
+
/*
* When going through a gate this is called for bookkeeping purposes
*/