+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#ifndef ROUTES_H
#define ROUTES_H
static void world_routes_interact(void)
{
- world.routes.last_interaction = vg_time;
+ world.routes.last_interaction = vg.time;
}
static void debug_sbpath( struct route_node *rna, struct route_node *rnb,
shader_routeui_use();
glBindVertexArray( pr->ui.vao );
- float fade_amt = vg_time - pr->ui.fade_timer_start;
+ float fade_amt = vg.time - pr->ui.fade_timer_start;
fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f );
float fade_block_size = 0.0f,
v4_copy( colour, fade_colour );
fade_colour[3] *= 1.0f-fade_amt;
- float timer_delta = (vg_time - world.routes.last_interaction) * (1.0/60.0),
+ /* 1 minute timer */
+ float timer_delta = (vg.time - world.routes.last_interaction) * (1.0/60.0),
timer_scale = 1.0f - vg_minf( timer_delta, 1.0f );
/*
pr->ui.fade_start = pr->ui.segment_start;
pr->ui.fade_count = 0;
- pr->ui.fade_timer_start = vg_time;
+ pr->ui.fade_timer_start = vg.time;
int orig_seg_count = pr->ui.segment_count;
pr->ui.fade_count ++;
}
- r->routes[route].latest_pass = vg_time;
+ r->routes[route].latest_pass = vg.time;
}
/*
r->active_gate = id;
rg->timing.version = r->current_run_version;
- rg->timing.time = vg_time;
+ rg->timing.time = vg.time;
for( u32 i=0; i<r->route_count; i++ )
{
struct route *route = &r->routes[i];
{
route->ui.fade_start = route->ui.segment_start;
route->ui.fade_count = route->ui.segment_count;
- route->ui.fade_timer_start = vg_time;
+ route->ui.fade_timer_start = vg.time;
world_routes_ui_clear(i);
vg_success( "CLEARING -> %u %u \n", route->ui.fade_start,
r->current_run_version ++;
rc->timing.version = r->current_run_version;
- rc->timing.time = vg_time;
+ rc->timing.time = vg.time;
r->current_run_version ++;
}
struct route *route = &r->routes[i];
if( route->active )
- world_routes_ui_notch( i, vg_time - route->latest_pass );
+ world_routes_ui_notch( i, vg.time - route->latest_pass );
}
}
*uid = 0xffffffff;
}
-/*
- * Create the strips of colour that run through the world along course paths
- */
-static int world_routes_gen_meshes(void)
+static void world_routes_create_mesh( u32 route_id )
{
- vg_info( "Generating route meshes\n" );
-
struct subworld_routes *r = &world.routes;
- scene_init( &r->scene_lines );
+ struct route *route = &r->routes[ route_id ];
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
+ u32 stack[64];
+ u32 si = world_routes_get_path( route->start, stack );
- u32 stack[64];
- u32 si = world_routes_get_path( route->start, stack );
+ u32 last_valid = 0;
- u32 last_valid = 0;
+ for( int sj=0; sj<si; sj++ )
+ {
+ int sk=(sj+1)%si;
- for( int sj=0; sj<si; sj++ )
+ struct route_node *rnj = &r->nodes[ stack[sj] ],
+ *rnk = &r->nodes[ stack[sk] ],
+ *rnl;
+
+ if( rnj->special_type && rnk->special_type )
{
- int sk=(sj+1)%si;
-
- struct route_node *rnj = &r->nodes[ stack[sj] ],
- *rnk = &r->nodes[ stack[sk] ],
- *rnl;
-
- if( rnj->special_type && rnk->special_type )
- {
- last_valid = 0;
- continue;
- }
+ last_valid = 0;
+ continue;
+ }
- float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs,
- base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs;
+ float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs,
+ base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs;
- if( rnk->special_type )
- {
- rnl = &r->nodes[ rnk->next[0] ];
- base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs;
- }
+ if( rnk->special_type )
+ {
+ rnl = &r->nodes[ rnk->next[0] ];
+ base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs;
+ }
- if( sk == 0 )
- {
- base_x1 -= 1.0f;
- }
+ if( sk == 0 )
+ {
+ base_x1 -= 1.0f;
+ }
- v3f p0, h0, p1, h1, p, pd;
-
- v3_copy( rnj->co, p0 );
- v3_muladds( rnj->co, rnj->h, 1.0f, h0 );
- v3_copy( rnk->co, p1 );
- v3_muladds( rnk->co, rnk->h, -1.0f, h1 );
+ v3f p0, h0, p1, h1, p, pd;
+
+ v3_copy( rnj->co, p0 );
+ v3_muladds( rnj->co, rnj->h, 1.0f, h0 );
+ v3_copy( rnk->co, p1 );
+ v3_muladds( rnk->co, rnk->h, -1.0f, h1 );
- float t=0.0f;
- int it = 0;
+ float t=0.0f;
+ int it = 0;
- for( int it=0; it<256; it ++ )
- {
- float const k_sample_dist = 0.02f;
- eval_bezier_time( p0,p1,h0,h1, t,p );
- eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd );
+ for( int it=0; it<256; it ++ )
+ {
+ float const k_sample_dist = 0.02f;
+ eval_bezier_time( p0,p1,h0,h1, t,p );
+ eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd );
- float mod = k_sample_dist / v3_dist( p, pd );
+ float mod = k_sample_dist / v3_dist( p, pd );
- v3f v0,up, right;
- v3_muls( rnj->up, 1.0f-t, up );
- v3_muladds( up, rnk->up, t, up );
+ v3f v0,up, right;
+ v3_muls( rnj->up, 1.0f-t, up );
+ v3_muladds( up, rnk->up, t, up );
- v3_sub( pd,p,v0 );
- v3_cross( up, v0, right );
- v3_normalize( right );
+ v3_sub( pd,p,v0 );
+ v3_cross( up, v0, right );
+ v3_normalize( right );
- float cur_x = (1.0f-t)*base_x0 + t*base_x1;
-
- v3f sc, sa, sb, down;
- v3_muladds( p, right, cur_x, sc );
- v3_muladds( sc, up, 1.5f, sc );
- v3_muladds( sc, right, 0.45f, sa );
- v3_muladds( sc, right, -0.45f, sb );
- v3_muls( up, -1.0f, down );
+ float cur_x = (1.0f-t)*base_x0 + t*base_x1;
+
+ v3f sc, sa, sb, down;
+ v3_muladds( p, right, cur_x, sc );
+ v3_muladds( sc, up, 1.5f, sc );
+ v3_muladds( sc, right, 0.45f, sa );
+ v3_muladds( sc, right, -0.45f, sb );
+ v3_muls( up, -1.0f, down );
+
+ ray_hit ha, hb;
+ ha.dist = 8.0f;
+ hb.dist = 8.0f;
+ if( ray_world( sa, down, &ha ) &&
+ ray_world( sb, down, &hb ))
+ {
+ mdl_vert va, vb;
- ray_hit ha, hb;
- ha.dist = 8.0f;
- hb.dist = 8.0f;
- if(ray_world( sa, down, &ha ) &&
- ray_world( sb, down, &hb ))
- {
- mdl_vert va, vb;
-
- v3_muladds( ha.pos, up, 0.06f, va.co );
- v3_muladds( hb.pos, up, 0.06f, vb.co );
- v3_copy( up, va.norm );
- v3_copy( up, vb.norm );
- v2_zero( va.uv );
- v2_zero( vb.uv );
-
- scene_push_vert( &r->scene_lines, &va );
- scene_push_vert( &r->scene_lines, &vb );
-
- if( last_valid )
- {
- /* Connect them with triangles */
- scene_push_tri( &r->scene_lines, (u32[3]){
- last_valid+0-2, last_valid+1-2, last_valid+2-2} );
- scene_push_tri( &r->scene_lines, (u32[3]){
- last_valid+1-2, last_valid+3-2, last_valid+2-2} );
- }
-
- last_valid = r->scene_lines.vertex_count;
- }
- else
- last_valid = 0;
+ v3_muladds( ha.pos, up, 0.06f, va.co );
+ v3_muladds( hb.pos, up, 0.06f, vb.co );
+ v3_copy( up, va.norm );
+ v3_copy( up, vb.norm );
+ v2_zero( va.uv );
+ v2_zero( vb.uv );
- t += 1.0f*mod;
+ scene_push_vert( &r->scene_lines, &va );
+ scene_push_vert( &r->scene_lines, &vb );
- if( t >= 1.0f )
+ if( last_valid )
{
- /* TODO special case for end of loop, need to add triangles
- * between first and last rungs */
- break;
+ /* Connect them with triangles */
+ scene_push_tri( &r->scene_lines, (u32[3]){
+ last_valid+0-2, last_valid+1-2, last_valid+2-2} );
+ scene_push_tri( &r->scene_lines, (u32[3]){
+ last_valid+1-2, last_valid+3-2, last_valid+2-2} );
}
+
+ last_valid = r->scene_lines.vertex_count;
}
+ else
+ last_valid = 0;
- rnj->current_refs ++;
+ t += 1.0f*mod;
+
+ if( t >= 1.0f )
+ {
+ /* TODO special case for end of loop, need to add triangles
+ * between first and last rungs */
+ break;
+ }
}
- scene_copy_slice( &r->scene_lines, &route->sm );
+ rnj->current_refs ++;
}
- if( vg_acquire_thread_sync(1) )
+ scene_copy_slice( &r->scene_lines, &route->sm );
+}
+
+/*
+ * Create the strips of colour that run through the world along course paths
+ */
+static int world_routes_create_all_meshes(void)
+{
+ vg_info( "Generating route meshes\n" );
+
+ struct subworld_routes *r = &world.routes;
+ scene_init( &r->scene_lines );
+
+ for( u32 i=0; i<r->route_count; i++ )
+ world_routes_create_mesh( i );
+
+ vg_acquire_thread_sync();
{
- if( !scene_upload( &r->scene_lines ) )
- {
- vg_release_thread_sync(1);
- return 0;
- }
+ scene_upload( &r->scene_lines );
/* UI buffers */
-
for( int i=0; i<r->route_count; i++ )
{
/* OpenGL strips */
glBindBuffer( GL_ARRAY_BUFFER, route->ui.vbo );
glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride,
- NULL, GL_DYNAMIC_DRAW );
+ NULL, GL_DYNAMIC_DRAW );
+
glBindVertexArray( route->ui.vao );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, route->ui.ebo );
glBufferData( GL_ELEMENT_ARRAY_BUFFER,
glEnableVertexAttribArray( 0 );
VG_CHECK_GL_ERR();
}
-
- vg_release_thread_sync(1);
- }
- else
- {
- return 0;
}
+ vg_release_thread_sync();
scene_free_offline_buffers( &r->scene_lines );
return 1;
struct subworld_routes *r = &world.routes;
r->nodes = NULL;
- r->node_count = 0;
- r->node_cap = 0;
- r->routes = NULL;
+ r->node_count = 0; r->node_cap = 0; r->routes = NULL;
r->route_count = 0;
r->route_cap = 0;
r->gates = NULL;
r->gate_count = 0;
r->gate_cap = 0;
+ /* TODO Break this up */
for( int i=0; i<mdl->node_count; i++ )
{
mdl_node *pnode = mdl_node_from_id(mdl,i);
1, sizeof( struct route ) );
struct route *route = &r->routes[r->route_count];
+ memset( route, 0, sizeof(struct route) );
v3_copy( inf->colour, route->colour );
route->colour[3] = 1.0f;
}
}
- world_routes_gen_meshes();
+ world_routes_create_all_meshes();
}
/*
* -----------------------------------------------------------------------------
*/
-static int world_routes_init(void)
+static void world_routes_init(void)
{
struct subworld_routes *r = &world.routes;
r->current_run_version = 2;
shader_route_register();
shader_routeui_register();
-
- return 1;
}
static void world_routes_free(void*_)
{
struct subworld_routes *r = &world.routes;
- free( r->nodes );
- free( r->routes );
- free( r->gates );
+ vg_free( r->nodes );
+ vg_free( r->routes );
+ vg_free( r->gates );
}
static void world_routes_update(void)
for( int i=0; i<r->route_count; i++ )
{
struct route *route = &r->routes[i];
- route->factive = vg_lerpf( route->factive, route->active, 0.01f );
+ route->factive = vg_lerpf( route->factive, route->active,
+ 0.6f*vg.time_delta );
if( route->active )
{
- world_routes_ui_updatetime( i, vg_time - route->latest_pass );
+ world_routes_ui_updatetime( i, vg.time - route->latest_pass );
}
}
}