-#ifndef WORLD_LOAD_C
-#define WORLD_LOAD_C
-
#include "world_load.h"
#include "world_routes.h"
#include "world_gate.h"
#include "network.h"
#include "player_remote.h"
#include "vg/vg_loader.h"
+#include "vg/vg_io.h"
+#include <string.h>
/*
* load the .mdl file located in path as a world instance
MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
MDL_LOAD_ARRAY( meta, &world->ent_glider, ent_glider, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_npc, ent_npc, heap );
mdl_array_ptr infos;
MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
enum world_purpose purpose;
};
-static void skaterift_world_load_done( void *payload, u32 size ){
+static void skaterift_world_load_done( void *payload, u32 size )
+{
struct world_load_complete_data *data = payload;
world_instance *world = &world_static.instances[ data->purpose ];
vg_msg sav;
vg_msg_init( &sav, data->save.buf, data->save.len );
- if( data->purpose != k_world_purpose_hub ){
+ if( data->purpose != k_world_purpose_hub )
+ {
vg_msg player_frame = sav;
- if( vg_msg_seekframe( &player_frame, "player" ) ){
+ if( vg_msg_seekframe( &player_frame, "player" ) )
+ {
vg_msg_getkvvecf( &player_frame, "position", k_vg_msg_v3f,
world->player_co, NULL );
}
world_entity_start( world, &sav );
world->status = k_world_status_loaded;
world_static.load_state = k_world_loader_none;
-}
-struct world_load_args {
- enum world_purpose purpose;
- addon_reg *reg;
-};
+ if( world_static.clear_async_op_when_done )
+ {
+ skaterift.op = k_async_op_none;
+ world_static.clear_async_op_when_done = 0;
+ }
+}
/*
* Does a complete world switch using the remaining free slots
*/
-static void skaterift_world_load_thread( void *_args ){
+void skaterift_world_load_thread( void *_args )
+{
struct world_load_args args = *((struct world_load_args *)_args);
addon_reg *reg = args.reg;
vg_async_stall();
}
-/* holding pattern before we can start loading the new world, since we might be
- * waiting for audio to stop */
-static void skaterift_change_client_world_preupdate(void){
- for( u32 i=1; i<k_world_max; i++ ){
+void skaterift_change_client_world_preupdate(void)
+{
+ if( world_static.load_state != k_world_loader_preload )
+ return;
+
+ /* holding pattern before we can start loading the new world, since we might
+ * be waiting for audio to stop */
+ for( u32 i=1; i<k_world_max; i++ )
+ {
world_instance *inst = &world_static.instances[i];
- if( inst->status == k_world_status_unloading ){
- if( world_freeable( inst ) ){
+ if( inst->status == k_world_status_unloading )
+ {
+ if( world_freeable( inst ) )
+ {
world_free( inst );
}
return;
}
}
- if( vg_loader_availible() ){
+ if( vg_loader_availible() )
+ {
vg_info( "worlds cleared, begining load\n" );
world_static.load_state = k_world_loader_load;
}
}
-/* places all loaded worlds into unloading state */
-static void skaterift_change_world_start( addon_reg *reg ){
- if( world_static.active_instance != 0 )
- vg_error( "Cannot change worlds while in non-root world\n" );
- else{
- if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
- vg_warn( "World is already loaded\n" );
+/*
+ * places all loaded worlds into unloading state, pass NULL to reload the world
+ */
+void skaterift_change_world_start( addon_reg *reg )
+{
+ if( world_static.instance_addons[ k_world_purpose_client ] == reg )
+ {
+ vg_warn( "World is already loaded\n" );
+ return;
+ }
+
+ if( !reg )
+ {
+ if( world_static.instance_addons[ k_world_purpose_client ] )
+ {
+ reg = world_static.instance_addons[ k_world_purpose_client ];
+ world_static.clear_async_op_when_done = 1;
+ }
+ else
+ {
+ vg_warn( "No client world loaded\n" );
return;
}
+ }
- char buf[76];
- addon_alias_uid( ®->alias, buf );
- vg_info( "switching to: %s\n", buf );
- skaterift_autosave(1);
+ world_static.load_state = k_world_loader_preload;
- world_static.load_state = k_world_loader_preload;
+ if( world_static.active_instance != 0 )
+ skaterift.op = k_async_op_clientloading;
- vg_linear_clear( vg_mem.scratch ); /* ?? */
- vg_info( "unloading old worlds\n" );
+ char buf[76];
+ addon_alias_uid( ®->alias, buf );
+ vg_info( "switching to: %s\n", buf );
+ skaterift_autosave(1);
- world_instance *client_world =
- &world_static.instances[ k_world_purpose_client ];
+ vg_linear_clear( vg_mem.scratch ); /* ?? */
+ vg_info( "unloading old worlds\n" );
- if( client_world->status == k_world_status_loaded ){
- client_world->status = k_world_status_unloading;
- world_fadeout_audio( client_world );
- }
+ world_instance *client_world =
+ &world_static.instances[ k_world_purpose_client ];
- world_static.instance_addons[ k_world_purpose_client ] = reg;
- network_send_item( k_netmsg_playeritem_world1 );
- relink_all_remote_player_worlds();
- world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
+ if( client_world->status == k_world_status_loaded )
+ {
+ client_world->status = k_world_status_unloading;
+ world_fadeout_audio( client_world );
}
+
+ world_static.instance_addons[ k_world_purpose_client ] = reg;
+ network_send_item( k_netmsg_playeritem_world1 );
+ relink_all_remote_player_worlds();
+ world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
}
/* console command for the above function */
-static int skaterift_load_world_command( int argc, const char *argv[] )
+int skaterift_load_world_command( int argc, const char *argv[] )
{
if( !vg_loader_availible() )
{
return 0;
}
- if( argc == 1 ){
+ if( argc == 1 )
+ {
+ if( !strcmp( argv[0], "reload" ) )
+ {
+ skaterift_change_world_start( NULL );
+ return 0;
+ }
+
addon_alias q;
addon_uid_to_alias( argv[0], &q );
u32 reg_id = addon_match( &q );
- if( reg_id != 0xffffffff ){
+ if( reg_id != 0xffffffff )
+ {
addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
skaterift_change_world_start( reg );
}
- else {
+ else
+ {
vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
}
}
- else {
+ else
+ {
vg_info( "worlds availible to load:\n" );
- for( int i=0; i<addon_count(k_addon_type_world,0); i ++ ){
+ for( int i=0; i<addon_count(k_addon_type_world,0); i ++ )
+ {
addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
char buf[ADDON_UID_MAX];
* 1. to see if all audios owned by the world have been stopped
* 2. that this is the least significant world
*/
-static int world_freeable( world_instance *world ){
+int world_freeable( world_instance *world )
+{
if( world->status != k_world_status_unloading ) return 0;
u8 world_id = (world - world_static.instances) + 1;
/*
* Free all resources for world instance
*/
-static void world_free( world_instance *world ){
+void world_free( world_instance *world )
+{
vg_info( "Free world @%p\n", world );
/* free meshes */
mesh_free( &world->mesh_route_lines );
mesh_free( &world->mesh_geo );
mesh_free( &world->mesh_no_collide );
- mesh_free( &world->mesh_water );
/* glDeleteBuffers silently ignores 0's and names that do not correspond to
* existing buffer objects.
* reset the world structure without deallocating persistent buffers
* TODO: Make this a memset(0), and have persistent items live in a static loc
*/
-static void world_init_blank( world_instance *world ){
+void world_init_blank( world_instance *world )
+{
memset( &world->meta, 0, sizeof(mdl_context) );
world->textures = NULL;
state->g_shadow_length = 9.50f;
state->g_shadow_spread = 0.65f;
+#if 0
+ /* 2023 style */
v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
+#else
+ /* 2024 style */
+ v3_copy( (v3f){0.308f, 0.543f, 0.904f}, state->g_daysky_colour );
+ v3_copy( (v3f){0.030f, 0.050f, 0.200f}, state->g_nightsky_colour );
+ v3_copy( (v3f){1.000f, 0.320f, 0.010f}, state->g_sunset_colour );
+ v3_copy( (v3f){0.130f, 0.170f, 0.350f}, state->g_ambient_colour );
+ v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
+ v3_copy( (v3f){1.000f, 0.809f, 0.318f}, state->g_sun_colour );
+#endif
}
-
-#endif /* WORLD_LOAD_C */