}
}
+ /* unpack prop models */
+ for( u32 i=0; i<mdl_arrcount( &world->ent_prop ); i++ ){
+ ent_prop *prop = mdl_arritm( &world->ent_prop, i );
+
+ for( u32 j=0; j<prop->submesh_count; j ++ ){
+ mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
+ prop->submesh_start+j );
+ world_unpack_submesh_dynamic( world, &world->scene_no_collide, sm );
+ }
+ }
+
vg_async_dispatch( call, async_scene_upload );
}
}
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- world->status = k_world_status_loaded;
}
/* Loads textures from the pack file */