#include "ent_challenge.h"
#include "ent_skateshop.h"
#include "ent_route.h"
+#include "ent_traffic.h"
+#include "ent_glider.h"
static void world_entity_focus( u32 entity_id ){
localplayer.immobile = 1;
/* additional renderings like text etc.. */
static void world_entity_focus_render(void){
- if( skaterift.activity != k_skaterift_ent_focus )
+ world_instance *world = world_current_instance();
+ if( skaterift.activity != k_skaterift_ent_focus ){
+ skateshop_render_nonfocused( world, &skaterift.cam );
return;
+ }
u32 type = mdl_entity_id_type( world_static.focused_entity ),
index = mdl_entity_id_id( world_static.focused_entity );
- world_instance *world = world_current_instance();
if( type == k_ent_skateshop ){
ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
{ k_ent_gate, &world->ent_gate },
{ k_ent_objective, &world->ent_objective },
{ k_ent_volume, &world->ent_volume },
- { k_ent_challenge, &world->ent_challenge }
+ { k_ent_challenge, &world->ent_challenge },
+ { k_ent_glider, &world->ent_glider }
};
for( u32 i=0; i<vg_list_size(indexables); i++ )
return rp;
}
-static void ent_volume_call( world_instance *world, ent_call *call )
+static void world_default_spawn_pos( world_instance *world, v3f pos )
{
+ ent_spawn *rp = world_find_spawn_by_name( world, "start" );
+ if( !rp ) rp = world_find_closest_spawn( world, (v3f){0,0,0} );
+ if( rp )
+ v3_copy( rp->transform.co, pos );
+ else
+ {
+ vg_error( "There are no valid spawns in the world\n" );
+ v3_zero( pos );
+ }
+}
+
+static void ent_volume_call( world_instance *world, ent_call *call ){
u32 index = mdl_entity_id_id( call->id );
ent_volume *volume = mdl_arritm( &world->ent_volume, index );
if( !volume->target ) return;
if( volume->flags & k_ent_volume_flag_particles ){
float *co = alloca( sizeof(float)*3 );
- co[0] = vg_randf64()*2.0f-1.0f;
- co[1] = vg_randf64()*2.0f-1.0f;
- co[2] = vg_randf64()*2.0f-1.0f;
+ co[0] = vg_randf64(&vg.rand)*2.0f-1.0f;
+ co[1] = vg_randf64(&vg.rand)*2.0f-1.0f;
+ co[2] = vg_randf64(&vg.rand)*2.0f-1.0f;
m4x3_mulv( volume->to_world, co, co );
call->function = k_ent_function_particle_spawn;
else
return;
- float chance = vg_randf64()*100.0f,
+ float chance = vg_randf64(&vg.rand)*100.0f,
bar = 0.0f;
for( u32 i=0; i<audio->clip_count; i++ ){
if( call->function == k_ent_function_trigger ){
u32 index = mdl_entity_id_id( call->id );
ent_ccmd *ccmd = mdl_arritm( &world->ent_ccmd, index );
- vg_execute_console_input( mdl_pstr(&world->meta, ccmd->pstr_command) );
+ vg_execute_console_input( mdl_pstr(&world->meta, ccmd->pstr_command),
+ 0 );
}
}
mdl_transform_m4x3( &challenge->transform, transform );
m4x3_expand_aabb_aabb( transform, bound, box );
}
+ else if( type == k_ent_glider ){
+ ent_glider *glider = mdl_arritm( &world->ent_glider, index );
+ m4x3f transform;
+ mdl_transform_m4x3( &glider->transform, transform );
+ m4x3_expand_aabb_aabb( transform, bound,
+ (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}} );
+ }
else{
vg_fatal_error( "Programming error\n" );
}
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
return challenge->transform.co[axis];
}
+ else if( type == k_ent_glider ){
+ ent_glider *glider = mdl_arritm( &world->ent_glider, index );
+ return glider->transform.co[axis];
+ }
else {
vg_fatal_error( "Programming error\n" );
return INFINITY;
}
}
+static void update_ach_models(void){
+ world_instance *hub = &world_static.instances[k_world_purpose_hub];
+ if( hub->status != k_world_status_loaded ) return;
+
+ for( u32 i=0; i<mdl_arrcount( &hub->ent_prop ); i ++ ){
+ ent_prop *prop = mdl_arritm( &hub->ent_prop, i );
+ if( prop->flags & 0x2 ){
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "MARC" ) )
+ if( skaterift.achievements & 0x1 )
+ prop->flags &= ~0x1;
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "ALBERT" ) )
+ if( skaterift.achievements & 0x2 )
+ prop->flags &= ~0x1;
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "JANET" ) )
+ if( skaterift.achievements & 0x4 )
+ prop->flags &= ~0x1;
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "BERNADETTA" ) )
+ if( skaterift.achievements & 0x8 )
+ prop->flags &= ~0x1;
+ }
+ }
+}
+
static void entity_bh_closest( void *user, u32 item_index, v3f point,
v3f closest ){
world_instance *world = user;
}
/* LEGACY: check if steam achievements can give us a medal */
- if( steam_ready && steam_stats_ready ){
+ if( steam_ready && steam_stats_ready ){
for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
struct track_info *inf = &track_infos[j];
if( !strcmp(inf->name,