* instance_cache;
u32 instance_cache_count,
instance_cache_cap;
+
+ v3f render_gate_pos;
+ int active_route_board;
}
world;
{
world_routes_update();
world_routes_debug();
+
+
sfd_update( &world.sfd.tester );
#if 0
}
render_gate( &world.routes.gates[id].gate, camera );
+ v3_lerp( world.render_gate_pos,
+ world.routes.gates[id].gate.co[0],
+ 1.0f,
+ world.render_gate_pos );
}
static void render_world( m4x4f projection, m4x3f camera )
render_world_alphatest( projection, camera[3] );
render_terrain( projection, camera[3] );
- m4x3f identity_matrix;
- m4x3_identity( identity_matrix );
- identity_matrix[3][1] = 125.0f;
+ int closest = 0;
+ float min_dist = INFINITY;
- v4f t;
- q_axis_angle( t, (v3f){0.0f,1.0f,0.0f}, 2.3f );
- q_m3x3( t, identity_matrix );
+ for( int i=0; i<world.routes.route_count; i++ )
+ {
+ float dist = v3_dist2( world.routes.routes[i].scoreboard_transform[3],
+ camera[3] );
+
+ if( dist < min_dist )
+ {
+ min_dist = dist;
+ closest = i;
+ }
+ }
- //sfd_render( &world.sfd.tester, projection, camera[3], identity_matrix );
+ sfd_render( &world.sfd.tester, projection, camera[3],
+ world.routes.routes[closest].scoreboard_transform );
}
static void render_world_depth( m4x4f projection, m4x3f camera )