}
static void world_switch_instance( u32 index ){
- assert( localplayer.subsystem == k_player_subsystem_walk );
+ localplayer.subsystem = k_player_subsystem_walk;
if( index >= vg_list_size(world_static.instances) ){
vg_error( "Instance ID out of range (%u)\n", index );
return;
}
+ world_instance *current =
+ &world_static.instances[ world_static.active_instance ];
+
if( index != world_static.active_instance ){
- world_instance *current =
- &world_static.instances[ world_static.active_instance ];
v3_copy( localplayer.rb.co, current->player_co );
- v3_copy( localplayer.angles, current->player_angles );
- current->player_angles[3] = player_get_heading_yaw();
+ skaterift_autosave(1);
}
v3_copy( new->player_co, localplayer.rb.co );
- v3_copy( new->player_angles, localplayer.angles );
- q_axis_angle( localplayer.rb.q, (v3f){0,1,0}, new->player_angles[3] );
world_static.active_instance = index;