}
static void world_switch_instance( u32 index ){
- assert( localplayer.subsystem == k_player_subsystem_walk );
+ localplayer.subsystem = k_player_subsystem_walk;
if( index >= vg_list_size(world_static.instances) ){
vg_error( "Instance ID out of range (%u)\n", index );
world_instance *current =
&world_static.instances[ world_static.active_instance ];
- if( index != world_static.active_instance )
+ if( index != world_static.active_instance ){
v3_copy( localplayer.rb.co, current->player_co );
+ skaterift_autosave(1);
+ }
+
v3_copy( new->player_co, localplayer.rb.co );
world_static.active_instance = index;