#include "world_routes.c"
#include "world_traffic.c"
-static void world_update( world_instance *world, v3f pos )
-{
+static void world_update( world_instance *world, v3f pos ){
world_render.sky_time += world_render.sky_rate * vg.time_delta;
world_render.sky_rate = vg_lerp( world_render.sky_rate,
world_render.sky_target_rate,