struct skeleton *sk = &localplayer.playeravatar->sk;
player_pose res;
- res.type = k_player_pose_type_fk;
+ res.type = k_player_pose_type_ik;
struct skeleton_anim *anim = skeleton_get_anim( sk, "idle_cycle+y" );
skeleton_sample_anim( sk, anim, vg.time*0.1f, res.keyframes );