glEnable( GL_DEPTH_TEST );
glDisable( GL_BLEND );
- render_world( localplayer.viewable_world, &main_camera, 1 );
+ render_world( localplayer.viewable_world, &skaterift.cam, 1 );
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );