#ifndef VG_UI_H
#define VG_UI_H
+#define VG_GAME
#include "vg/vg.h"
#include "vg/vg_tex.h"
#include "vg/vg_shader.h"
.active = 0xffad9f9e
};
-VG_STATIC void ui_init_context(void)
+VG_STATIC void _vg_ui_init(void)
{
if( !vg_shader_compile( &_shader_ui ) )
vg_fatal_exit_loop( "Failed to compile ui shader" );