#ifndef VG_PROFILER_H
#define VG_PROFILER_H
+#define VG_GAME
#include "vg.h"
#include "vg_platform.h"
{
const char *name;
- u32 samples[ VG_PROFILE_SAMPLE_COUNT ];
- u32 buffer_count, buffer_current;
+ u64 samples[ VG_PROFILE_SAMPLE_COUNT ];
+ u32 buffer_count, buffer_current;
enum profile_mode
{
u64 start;
};
-VG_STATIC void vg_profile_begin( struct vg_profile *profile )
+static void vg_profile_begin( struct vg_profile *profile )
{
profile->start = SDL_GetPerformanceCounter();
}
-VG_STATIC void vg_profile_increment( struct vg_profile *profile )
+static void vg_profile_increment( struct vg_profile *profile )
{
profile->buffer_current ++;
if( profile->buffer_current >= VG_PROFILE_SAMPLE_COUNT )
profile->buffer_current = 0;
- profile->samples[ profile->buffer_current ] = 0.0f;
+ profile->samples[ profile->buffer_current ] = 0;
}
-VG_STATIC void vg_profile_end( struct vg_profile *profile )
+static void vg_profile_end( struct vg_profile *profile )
{
- u64 time_end;
+ u64 time_end = SDL_GetPerformanceCounter(),
+ delta = time_end - profile->start;
- time_end = SDL_GetPerformanceCounter();
- u64 delta = profile->start - time_end;
-
- if( profile->mode == k_profile_mode_frame )
- {
+ if( profile->mode == k_profile_mode_frame ){
profile->samples[ profile->buffer_current ] = delta;
vg_profile_increment( profile );
}
- else
- {
+ else{
profile->samples[ profile->buffer_current ] += delta;
}
}
-VG_STATIC void vg_profile_drawn( struct vg_profile **profiles, u32 count,
+static void vg_profile_drawn( struct vg_profile **profiles, u32 count,
float budget, ui_rect panel, u32 colour_offset )
{
if( !vg_profiler )
float sh = panel[3] / VG_PROFILE_SAMPLE_COUNT,
sw = panel[2];
- ui_fill_rect( panel, 0xa0000000 );
+ ui_fill( panel, 0xa0000000 );
assert( count <= 8 );
- float avgs[8];
- int ptrs[8];
+ double avgs[8];
+ int ptrs[8];
- for( int i=0; i<count; i++ )
- {
+ for( int i=0; i<count; i++ ){
ptrs[i] = profiles[i]->buffer_current;
avgs[i] = 0.0f;
}
u32 colours[] = { 0xff0000ff, 0xff00ff00, 0xff00ffff, 0xffff0000,
0xffff00ff, 0xffffff00 };
- float rate_mul = 1.0f / (float)SDL_GetPerformanceFrequency();
+ double rate_mul = 1000.0 / (double)SDL_GetPerformanceFrequency();
- for( int i=0; i<VG_PROFILE_SAMPLE_COUNT-1; i++ )
- {
- float total = 0.0f;
+ for( int i=0; i<VG_PROFILE_SAMPLE_COUNT-1; i++ ){
+ double total = 0.0;
- for( int j=0; j<count; j++ )
- {
+ for( int j=0; j<count; j++ ){
ptrs[j] --;
if( ptrs[j] < 0 )
ptrs[j] = VG_PROFILE_SAMPLE_COUNT-1;
- float sample = (float)profiles[j]->samples[ptrs[j]] * rate_mul,
- px = (total / (budget)) * sw,
- wx = (sample / (budget)) * sw;
+ double sample = (double)profiles[j]->samples[ptrs[j]] * rate_mul,
+ px = (total / (budget)) * sw,
+ wx = (sample / (budget)) * sw;
ui_rect block = { panel[0] + px, panel[1] + (float)i*sh,
wx, sh };
u32 colour = colours[ (j+colour_offset) % vg_list_size(colours) ];
- ui_fill_rect( block, colour );
+ ui_fill( block, colour );
total += sample;
avgs[j] += sample;
char infbuf[64];
- for( int i=0; i<count; i++ )
- {
+ snprintf( infbuf, 64, "accuracy: %.7fms", rate_mul );
+ ui_text( (ui_rect){ panel[0] + 4,
+ panel[1] + 0 * 14, 500, 30 },
+ infbuf,
+ 1,
+ k_ui_align_left, 0 );
+
+ for( int i=0; i<count; i++ ){
snprintf( infbuf, 64, "%.4fms %s",
avgs[i] * (1.0f/(VG_PROFILE_SAMPLE_COUNT-1)),
profiles[i]->name );
panel[1] + i * 14, 0, 0 },
infbuf,
1,
- k_text_align_left );
+ k_ui_align_left, 0 );
}
}
-VG_STATIC void vg_profiler_init(void)
+static void vg_profiler_init(void)
{
- vg_convar_push( (struct vg_convar){
- .name = "vg_profiler",
- .data = &vg_profiler,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 1
- });
+ VG_VAR_I32( vg_profiler, flags=VG_VAR_PERSISTENT );
}
#endif /* VG_PROFILER_H */