// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
#define VG_CONFIG
+#include "vg/vg.h"
static struct button_binding vg_button_binds[] =
{
{ .name = "down", .bind = GLFW_KEY_F },
{ .name = "yawl", .bind = GLFW_KEY_Q },
{ .name = "yawr", .bind = GLFW_KEY_E },
+ { .name = "push", .bind = GLFW_KEY_T }
+};
+
+static struct button_binding vg_controller_binds[] =
+{
+ { "push", GLFW_GAMEPAD_BUTTON_A },
+ { "break", GLFW_GAMEPAD_BUTTON_B },
+ { "switchmode", GLFW_GAMEPAD_BUTTON_Y }
};
static struct axis_binding vg_axis_binds[] =
{
{ .name = "horizontal", .axis = GLFW_GAMEPAD_AXIS_LEFT_X },
- { .name = "vertical", .axis = GLFW_GAMEPAD_AXIS_LEFT_Y }
+ { .name = "vertical", .axis = GLFW_GAMEPAD_AXIS_LEFT_Y },
+ { .name = "grabr", .axis = GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
+ { .name = "grabl", .axis = GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
+ { .name = "h1", .axis = GLFW_GAMEPAD_AXIS_RIGHT_X },
+ { .name = "v1", .axis = GLFW_GAMEPAD_AXIS_RIGHT_Y }
};
static struct vg_achievement vg_achievements[] =