#include "vehicle.h"
-VG_STATIC int spawn_car( int argc, const char *argv[] )
-{
+VG_STATIC int spawn_car( int argc, const char *argv[] ){
v3f ra, rb, rx;
- v3_copy( main_camera.pos, ra );
- v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
+ v3_copy( skaterift.cam.pos, ra );
+ v3_muladds( ra, skaterift.cam.transform[2], -10.0f, rb );
float t;
if( spherecast_world( world_current_instance(), ra, rb,
m4x3f mtx;
m3x3_copy( gzoomer.obj.rb.to_world, mtx );
v3_copy( pc, mtx[3] );
- debug_sphere( mtx, k_car_wheel_radius, VG__BLACK );
+ vg_line_sphere( mtx, k_car_wheel_radius, VG__BLACK );
vg_line( pa, pc, VG__WHITE );
v3_copy( pc, gzoomer.wheels[index] );