#ifndef STEAM_H
#define STEAM_H
+#define VG_GAME
#include "vg/vg_steam.h"
#include "vg/vg_steam_utils.h"
#include "vg/vg_steam_networking.h"
}
}
+VG_STATIC ISteamInput *steam_hInput;
+
+VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
+{
+ for( u32 k=2; k<4; k++ )
+ {
+ if( !(char0 & (0x80 >> k)) )
+ return k;
+ }
+
+ return 0;
+}
+
+VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
+{
+ u8 *ustr = (u8 *)str;
+ u32 utf32_code = 0x00000000;
+ u32 i=0, j=0, utf32_byte_ct=0;
+
+ for(;i < length-1;)
+ {
+ if( ustr[i] == 0x00 )
+ break;
+
+ if( ustr[i] & 0x80 )
+ {
+ if( utf32_byte_ct )
+ {
+ utf32_byte_ct --;
+ utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6);
+
+ if( !utf32_byte_ct )
+ {
+ const char *match;
+ size_t chars = anyascii( utf32_code, &match );
+
+ for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ )
+ {
+ buf[ j++ ] = (u8)match[k];
+ }
+ }
+ }
+ else
+ {
+ utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
+ utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
+ utf32_code <<= utf32_byte_ct*6;
+ }
+ }
+ else
+ {
+ utf32_byte_ct = 0x00;
+ buf[j ++] = str[i];
+ }
+
+ i++;
+ }
+
+ buf[j] = 0x00;
+}
+
VG_STATIC int steam_init(void)
{
const char *username = NULL;
.function = steam_set_achievemnt_test
});
- vg_info( "Checking controller type\n" );
-
- ISteamInput *hInput = SteamAPI_SteamInput();
- SteamAPI_ISteamInput_Init( hInput, 0 );
- SteamAPI_ISteamInput_RunFrame( hInput, 0 );
- InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
- hInput, 0 );
-
- if( joy0 != 0 )
- {
- ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
- hInput, joy0 );
-
- if( type == k_ESteamInputType_SteamController )
- vg.gamepad_use_trackpad_look = 1;
-
- vg_info( "Type: %d\n", type );
- }
- else
- {
- vg_warn( "none found\n" );
- }
+ steam_hInput = SteamAPI_SteamInput();
+ SteamAPI_ISteamInput_Init( steam_hInput, 0 );
+ SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
#endif
VG_STATIC void steam_update(void)
{
if( steam_ready )
+ {
steamworks_event_loop( hSteamClientPipe );
+
+ /* TODO
+ * We can probably request this from SDL too
+ */
+ if( steam_hInput )
+ {
+ SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
+
+ InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
+ steam_hInput, 0 );
+
+ vg_input.controller_should_use_trackpad_look = 0;
+ if( joy0 != 0 )
+ {
+ ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
+ steam_hInput, joy0 );
+
+ if( type == k_ESteamInputType_SteamController )
+ {
+ vg_input.controller_should_use_trackpad_look = 1;
+ menu_display_controller = k_menu_controller_type_steam;
+ }
+ else if( type == k_ESteamInputType_SteamDeckController )
+ {
+ menu_display_controller = k_menu_controller_type_steam_deck;
+ }
+ else if( type == k_ESteamInputType_PS3Controller ||
+ type == k_ESteamInputType_PS4Controller ||
+ type == k_ESteamInputType_PS5Controller )
+ {
+ menu_display_controller = k_menu_controller_type_playstation;
+ }
+ else if( type == k_ESteamInputType_XBox360Controller ||
+ type == k_ESteamInputType_XBoxOneController )
+ {
+ menu_display_controller = k_menu_controller_type_xbox;
+ }
+ else
+ {
+ /* currently unsupported controller */
+ menu_display_controller = k_menu_controller_type_xbox;
+ }
+ }
+ else
+ menu_display_controller = k_menu_controller_type_keyboard;
+ }
+ }
}
-VG_STATIC void steam_end(void *nothing)
+VG_STATIC void steam_end(void)
{
if( steam_ready )
{