#include "vg_steam.h"
#if defined( VALVE_CALLBACK_PACK_SMALL )
+ ;
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
#pragma pack( push, 8 )
#endif
/* ... */
+typedef struct GameOverlayActivated_t GameOverlayActivated_t;
+struct GameOverlayActivated_t
+{
+ u8 m_bActive; // true if it's just been activated, false otherwise
+};
+enum { k_iGameOverlayActivated = k_iSteamFriendsCallbacks + 31 };
#pragma pack(pop)