from bpy_extras import mesh_utils
from bpy_extras import view3d_utils
-bl_info = {
- "name":"Skaterift .mdl exporter",
- "author": "Harry Godden (hgn)",
- "version": (0,2),
- "blender":(3,1,0),
- "location":"Export",
- "description":"",
- "warning":"",
- "wiki_url":"",
- "category":"Import/Export",
-}
-
sr_entity_list = [
('none', 'None', '', 0 ),
('ent_gate', 'Gate', '', 1 ),
sand_colour: bpy.props.FloatVectorProperty( \
name="Sand Colour",\
subtype='COLOR',\
- min=0.0,max=1.0,\
- default=Vector((0.79,0.63,0.48)),\
+ min=0.0,max=1.0,size=4,\
+ default=Vector((0.79,0.63,0.48,1.0)),\
description="Blend to this colour near the 0 coordinate on UP axis"\
)
shore_colour: bpy.props.FloatVectorProperty( \