* =============================================================================
*/
+#if 1
+
#define SR_NETWORKED
#define VG_DEVWINDOW
+
#include "common.h"
#include "conf.h"
#include "steam.h"
#include "player.h"
#include "entity.c"
-
-VG_STATIC struct player_avatar localplayer_avatar;
-VG_STATIC struct player_model localplayer_models[3];
-VG_STATIC int skaterift_status = 0;
+#include "workshop.c"
#include "network.h"
#include "menu.h"
#include "vehicle.h"
+#include "pointcloud.h"
+
+static struct player_avatar localplayer_avatar;
+static struct player_model localplayer_models[3];
-#define DEV_AARON
-#ifdef DEV_AARON
-static rb_object aaron={
- .type=k_rb_shape_box,
- .rb.bbx = {{ -2.0f, -1.0f, -1.0f }, { 2.0f, 1.0f, 1.0f }}
-};
-#endif
int main( int argc, char *argv[] )
{
steam_init();
vg_loader_step( NULL, steam_end );
vg_loader_step( network_init, network_end );
-
-#ifdef DEV_AARON
- q_identity( aaron.rb.q );
- v3_zero( aaron.rb.w );
- v3_zero( aaron.rb.co );
- v3_zero( aaron.rb.v );
- rb_init_object( &aaron );
-#endif
}
VG_STATIC void load_playermodels(void)
player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
-
- /* load default board */
-#if 0
- player_board_load( &localplayer_boards[0],
- "models/boards/skaterift_fish.mdl" );
-#endif
/* FIXME: hack */
shader_model_character_view_register();
VG_STATIC void async_skaterift_complete( void *payload, u32 size )
{
- skaterift_status = 1;
-
localplayer.viewable_world = get_active_world();
localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+
+ skaterift_end_op();
}
VG_STATIC void vg_load(void)
{
+ vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
+
vg_loader_step( render_init, NULL );
vg_loader_step( menu_init, NULL );
+ vg_loader_step( pointcloud_init, NULL );
vg_loader_step( world_init, NULL );
vg_loader_step( vehicle_init, NULL );
vg_loader_step( font3d_init, NULL );
vg_loader_step( player_init, NULL );
vg_loader_step( player_ragdoll_init, NULL );
+ vg_loader_step( workshop_init, NULL );
vg_loader_step( skateshop_init, NULL );
/* ----------------- */
player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
player__use_avatar( &localplayer, &localplayer_avatar );
player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
- //localplayer.board = &localplayer_boards[0];
player__bind( &localplayer );
/* --------------------- */
vg_loader_step( audio_init, audio_free );
/* 'systems' are completely loaded now */
-
- /* load home world */
-
-#if 1
+ /* load home/permanent world */
world_load( 0, "maps/mp_spawn.mdl" );
-#else
- world_load( 0, "maps/mp_mtzero.mdl" );
-#endif
-
-#if 0
- world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
- world_link_nonlocal_gates( 0, 1 );
- world_load( &world_global.worlds[2], "maps/mp_mtzero.mdl" );
- world_link_nonlocal_gates( 0, 2 );
-#endif
vg_console_load_autos();
+ menu_link();
vg_async_call( async_skaterift_complete, NULL, 0 );
}
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
}
+static void skaterift_change_world_preupdate(void);
VG_STATIC void vg_update(void)
{
steam_update();
+ skaterift_preupdate_inputs();
+ if( skaterift.async_op == k_async_op_clientloading ) return;
+ if( skaterift.async_op == k_async_op_world_preloading ){
+ skaterift_change_world_preupdate();
+ }
- if( skaterift_status == 1 ){
- draw_origin_axis();
- network_update();
-
- player__pre_update( &localplayer );
- global_skateshop_preupdate();
+ draw_origin_axis();
+ network_update();
+
+ player__pre_update( &localplayer );
+ global_skateshop_preupdate();
- world_update( get_active_world(), localplayer.rb.co );
- audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
- gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
- }
+ world_update( get_active_world(), localplayer.rb.co );
+ audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
+ //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
}
VG_STATIC void vg_update_fixed(void)
{
- if( skaterift_status == 1 ){
- world_routes_fixedupdate( get_active_world() );
-
- player__update( &localplayer );
- vehicle_update_fixed();
-
-#ifdef DEV_AARON
- world_instance *world = get_active_world();
- rb_solver_reset();
- rb_ct *buf = rb_global_buffer();
-
- int l = rb_box__scene( aaron.rb.to_world, aaron.rb.bbx,
- NULL, &world->rb_geo.inf.scene, buf );
- for( int j=0; j<l; j++ ){
- buf[j].rba = &aaron.rb;
- buf[j].rbb = &world->rb_geo.rb;
- }
- rb_contact_count += l;
- rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
-
- for( int j=0; j<8; j++ ){
- rb_solve_contacts( rb_contact_buffer, rb_contact_count );
- }
-
- rb_iter( &aaron.rb );
- rb_update_transform( &aaron.rb );
-#endif
+ if( skaterift.async_op == k_async_op_clientloading ) return;
- }
+ world_routes_fixedupdate( get_active_world() );
+ player__update( &localplayer );
+ vehicle_update_fixed();
}
VG_STATIC void vg_update_post(void)
{
- if( skaterift_status == 1 ){
- player__post_update( &localplayer );
-
- float dist;
- int sample_index;
- world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
+ if( skaterift.async_op == k_async_op_clientloading ) return;
- audio_lock();
- vg_dsp.echo_distances[sample_index] = dist;
+ player__post_update( &localplayer );
- v3f ears = { 1.0f,0.0f,0.0f };
- m3x3_mulv( main_camera.transform, ears, ears );
- v3_copy( ears, vg_audio.external_listener_ears );
- v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
+ float dist;
+ int sample_index;
+ world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
- if( localplayer.gate_waiting ){
- m4x3_mulv( localplayer.gate_waiting->transport,
- vg_audio.external_listener_pos,
- vg_audio.external_listener_pos );
- }
-
- v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
- audio_unlock();
+ audio_lock();
+ vg_dsp.echo_distances[sample_index] = dist;
- menu_update();
- vehicle_update_post();
+ v3f ears = { 1.0f,0.0f,0.0f };
+ m3x3_mulv( main_camera.transform, ears, ears );
+ v3_copy( ears, vg_audio.external_listener_ears );
+ v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
-#ifdef DEV_AARON
- SDL_Scancode sc = SDL_GetScancodeFromKey( SDLK_q );
- if( vg_input.sdl_keys[sc] ){
- m4x3_mulv( main_camera.transform, (v3f){0.0f,0.0f,-3.0f},
- aaron.rb.co );
+ if( localplayer.gate_waiting ){
+ m4x3_mulv( localplayer.gate_waiting->transport,
+ vg_audio.external_listener_pos,
+ vg_audio.external_listener_pos );
+ }
- v3_zero( aaron.rb.v );
- v3_zero( aaron.rb.w );
- rb_update_transform( &aaron.rb );
- }
+ v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
+ audio_unlock();
- rb_object_debug( &aaron, VG__PINK );
-#endif
- }
+ vg.time_rate = 1.0f-menu.factive;
+ vehicle_update_post();
}
VG_STATIC void vg_framebuffer_resize( int w, int h )
shader_blitblur_uInverseRatio( inverse );
v2f menu_blurring;
- v2_muls( (v2f){ 0.04f, 0.001f }, menu_opacity, menu_blurring );
+ v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
shader_blitblur_uOverrideDir( menu_blurring );
render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
return;
}
- world_prerender( view_world );
+ for( u32 i=0; i<vg_list_size(world_global.worlds); i++ ){
+ if( world_global.worlds[i].status == k_world_status_loaded ){
+ world_prerender( &world_global.worlds[i] );
+ }
+ }
+
render_world( view_world, &main_camera, 0 );
render_water_texture( view_world, &main_camera, 0 );
VG_STATIC void render_main_game(void)
{
-#if 0
- static float fov = 60.0f;
- float fov_target = vg_lerpf( 90.0f, 110.0f, cl_fov );
-
- if( player.controller == k_player_controller_skate )
- fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov );
-
- if( cl_menu )
- fov_target = menu_fov_target;
- fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f );
- fov = freecam? 60.0f: fov;
-
- main_camera.fov = fov;
-#endif
-
player__pre_render( &localplayer );
+ main_camera.fov = localplayer.cam.fov;
+ v3_copy( localplayer.cam.pos, main_camera.pos );
+ v3_copy( localplayer.cam.angles, main_camera.angles );
- v3_lerp( localplayer.cam.pos, menu_camera_pos, menu_opacity,
- main_camera.pos );
- main_camera.angles[0] =
- vg_alerpf( localplayer.cam.angles[0], menu_camera_angles[0],
- menu_opacity );
- main_camera.angles[1] =
- vg_lerpf ( localplayer.cam.angles[1], menu_camera_angles[1],
- menu_opacity );
-
- main_camera.fov = vg_lerpf( localplayer.cam.fov, menu_smooth_fov,
- menu_opacity );
-
- main_camera.fov = vg_lerpf( main_camera.fov, 90.0f,
- global_skateshop.factive );
main_camera.nearz = 0.1f;
main_camera.farz = 2100.0f;
render_scene();
- if( cl_menu ) {
- //glClear( GL_DEPTH_BUFFER_BIT );
- menu_render_bg();
- glEnable( GL_DEPTH_TEST );
- }
+ glEnable( GL_DEPTH_TEST );
render_player_transparent();
render_scene_gate_subview();
present_view_with_post_processing();
-
- if( cl_menu )
- menu_render_fg( &main_camera );
-
/* =========== End Frame =========== */
}
VG_STATIC void vg_render(void)
{
- if( skaterift_status == 0 ){
+ if( skaterift.async_op == k_async_op_clientloading ){
_vg_loader_render();
return;
}
glViewport( 0,0, vg.window_x, vg.window_y );
glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
gui_draw();
}
-VG_STATIC void vg_ui(void)
+VG_STATIC void vg_gui(void)
{
- if( skaterift_status == 0 ){
- return;
+ if( skaterift.async_op == k_async_op_clientloading ) return;
+
+ menu_update();
+ if( menu.active ){
+ glClear( GL_DEPTH_BUFFER_BIT );
+ menu_render();
}
#if 0
player__im_gui( &localplayer );
#endif
world_instance *world = get_active_world();
- menu_crap_ui();
-
+
+ workshop_form_gui();
render_view_framebuffer_ui();
}
+
+static void async_skaterift_world_loaded( void *payload, u32 size )
+{
+ skaterift_end_op();
+}
+
+static void skaterift_world_changer_thread( void *data )
+{
+ const char *path = data;
+ world_load( 1, world_global.load_target );
+ vg_async_call( async_skaterift_world_loaded, NULL, 0 );
+}
+
+/* holding pattern before we can start loading the new world, since we might be
+ * waiting for audio to stop */
+static void skaterift_change_world_preupdate(void)
+{
+ for( u32 i=1; i<vg_list_size(world_global.worlds); i++ ){
+ world_instance *inst = &world_global.worlds[i];
+
+ if( inst->status == k_world_status_unloading ){
+ if( world_freeable( inst ) ){
+ world_free( inst );
+ }
+ return;
+ }
+ }
+
+ vg_info( "worlds cleared, begining load\n" );
+ skaterift_shift_op( k_async_op_world_loading );
+
+ /* finally can start the loader */
+ vg_loader_start( skaterift_world_changer_thread, NULL );
+}
+
+/* places all loaded worlds into unloading state */
+static void skaterift_change_world( const char *world_path )
+{
+ vg_info( "switching to %s\n", world_path );
+
+ if( world_global.active_world != 0 ){
+ vg_error( "Cannot change worlds while in non-root world\n" );
+ }
+ else{
+ skaterift_begin_op( k_async_op_world_preloading );
+
+ vg_linear_clear( vg_mem.scratch );
+ world_global.load_target = vg_linear_alloc( vg_mem.scratch, 1024 );
+ vg_strncpy( world_path, world_global.load_target,
+ 1024, k_strncpy_overflow_fatal );
+
+ vg_info( "unloading old worlds\n" );
+ world_unlink_nonlocal( &world_global.worlds[0] );
+
+ for( u32 i=1; i<vg_list_size(world_global.worlds); i++ ){
+ world_instance *inst = &world_global.worlds[i];
+
+ if( inst->status == k_world_status_loaded ){
+ inst->status = k_world_status_unloading;
+ world_fadeout_audio( inst );
+ }
+ }
+ }
+}
+
+static int skaterift_change_world_command( int argc, const char *argv[] )
+{
+ if( argc == 1 )
+ skaterift_change_world( argv[0] );
+
+ return 0;
+}
+
+#else
+
+#include "skaterift_imgui_dev.c"
+
+#endif