/* FIXME FIXME FIXME FIXME FIXME */
u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
- netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+ netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory,
+ mtx_size*NETWORK_MAX_PLAYERS );
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player__bind();