/* temp */
VG_STATIC player_interface localplayer;
-VG_STATIC struct player_device_walk localplayer_walk;
-VG_STATIC struct player_device_skate localplayer_skate;
-VG_STATIC struct player_device_dead localplayer_dead;
VG_STATIC struct player_avatar localplayer_avatar;
VG_STATIC glmesh localplayer_meshes[3];
VG_STATIC int __kill( int argc, const char *argv[] )
{
+#if 0
player_use_device( &localplayer, &player_device_dead, &localplayer_dead );
+#endif
return 0;
}
player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
player_use_avatar( &localplayer, &localplayer_avatar );
player_use_mesh( &localplayer, &localplayer_meshes[0] );
- player_use_device( &localplayer, &player_device_walk, &localplayer_walk );
- player_use_device( &localplayer, &player_device_skate, &localplayer_skate );
+
+ player_add_device( &localplayer, &player_device_walk );
+ player_add_device( &localplayer, &player_device_skate );
+ player_add_device( &localplayer, &player_device_dead );
+ player_bind( &localplayer );
/* --------------------- */