static struct player_avatar localplayer_avatar;
int main( int argc, char *argv[] ){
+#if 0
+ u8 buf[ 512 ];
+ bitpack_ctx ctx = {
+ .buffer = buf,
+ .buffer_len = 512,
+ .bytes = 0,
+ .mode = k_bitpack_compress
+ };
+
+ v4f q = { 0.388, -0.565, 0.515, 0.515 };
+ vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
+
+ /* compress */
+ bitpack_qquat( &ctx, q );
+
+ vg_info( "compressed bytes: %u\n", ctx.bytes );
+
+ /* decompress */
+ ctx.bytes = 0;
+ ctx.mode = k_bitpack_decompress;
+
+ bitpack_qquat( &ctx, q );
+ vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
+
+ return 0;
+#endif
+
vg_mem.use_libc_malloc = 0;
vg_set_mem_quota( 160*1024*1024 );
vg_enter( argc, argv, "Voyager Game Engine" );
steam_init();
vg_loader_step( NULL, steam_end );
+ vg_loader_step( remote_players_init, NULL );
vg_loader_step( network_init, network_end );
}
/* FIXME FIXME FIXME FIXME FIXME */
u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
- netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+ netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory,
+ mtx_size*NETWORK_MAX_PLAYERS );
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player__bind();
skaterift_restore_state();
vg_loader_step( NULL, skaterift_autosave_synchronous );
- board_processview_thread(NULL);
+ //board_processview_thread(NULL);
vg_async_call( async_call_ready, NULL, 0 );
}
skaterift_change_client_world_preupdate();
draw_origin_axis();
+ skateshop_autostart_loading();
network_update();
/* time rate */
player__pre_update();
world_entity_focus_preupdate();
skaterift_replay_pre_update();
+ remote_sfx_pre_update();
world_update( world_current_instance(), localplayer.rb.co );
audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
/* Draw player to window buffer and blend background ontop */
player__render( &small_cam );
-}
-
-static void animate_remote_players(void){
- for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
- struct network_player *player = &netplayers.list[i];
- if( !player->active ) continue;
- if( player->subsystem > k_player_subsystem_max ) continue;
-
- struct player_subsystem_interface *sys =
- player_subsystems[player->subsystem];
-
- struct player_avatar *av = localplayer.playeravatar;
-
- player_pose pose;
- sys->pose( &player->animdata, &pose );
- apply_full_skeleton_pose( &av->sk, &pose,
- &netplayers.final_mtx[ av->sk.bone_count*i ] );
- }
-}
-
-static void render_remote_players( world_instance *world, camera *cam ){
- for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
- struct network_player *player = &netplayers.list[i];
- if( !player->active ) continue;
-
- struct player_avatar *av = localplayer.playeravatar;
-
- struct player_model *model = &localplayer.fallback_model;
- render_playermodel( cam, world, 0, model, &av->sk,
- &netplayers.final_mtx[ av->sk.bone_count*i ] );
- }
+ render_remote_players_tags( localplayer.viewable_world, &skaterift.cam );
}
static void render_scene(void){
GL_COLOR_ATTACHMENT1 } );
view_world = &world_static.instances[respawn_chooser.world_id];
render_world_override( view_world );
+ render_world_routes( view_world, &skaterift.cam, 1 );
}
else{
render_world( view_world, &skaterift.cam, 0 );
/* --------------------------------------------------------------------- */
world_instance *view_world = localplayer.viewable_world;
- if( view_world != NULL ){
+ if( (view_world != NULL) && (skaterift.activity != k_skaterift_respawning) ){
render_world_cubemaps( view_world );
ent_gate *gate = view_world->rendering_gate;