#if 1
#define SR_NETWORKED
+#define SR_USE_LOCALHOST
#ifndef VG_RELEASE
#define VG_DEVWINDOW
#include "highscores.c"
#include "save.c"
#include "respawn.c"
+#include "network.c"
static struct player_avatar localplayer_avatar;
return 0;
}
-VG_STATIC void vg_launch_opt(void){}
+VG_STATIC void vg_launch_opt(void){
+ if( vg_long_opt( "noauth" ) ){
+ network_client.auth_mode = eServerModeNoAuthentication;
+ }
+}
VG_STATIC void vg_preload(void){
//skaterift_read_savedata();