float fov_target = 108.0f;
if( player.phys.on_board )
- fov_target = 125.0f;
+ fov_target = 118.0f;
if( cl_menu )
fov_target = menu_fov_target;
VG_STATIC void vg_ui(void)
{
#if 0
- if( cl_menu )
- {
- ui_rect menu =
- {
- vg.window_x / 2 - 150,
- vg.window_y / 2 - 50,
- 300,
- 130
- };
-
- ui_fill_rect( &ui_global_ctx, menu, 0xa0000000 );
-
- ui_text( &ui_global_ctx, (ui_rect){ menu[0]+menu[2]/2,menu[1]+6, 0, 0 },
- steam_username_at_startup,
- 1, k_text_align_center );
- menu[1] += 24;
- menu[3] -= 30;
-
- ui_rect_pad( menu, 8 );
- ui_fill_rect( &ui_global_ctx, menu, 0x90ffffff );
- ui_rect_pad( menu, 2 );
- ui_fill_rect( &ui_global_ctx, menu, 0xa0000000 );
-
- menu[1] += 32;
- ui_text( &ui_global_ctx, (ui_rect){ menu[0]+menu[2]/2,menu[1], 0, 0 },
- "Exit", 2, k_text_align_center );
-
- if( vg_get_button_down( "jump" ) )
- {
- glfwSetWindowShouldClose( vg.window, 1 );
- }
- }
-
if( lightedit )
{
ui_global_ctx.cursor[0] = 10;