* =============================================================================
*
* Copyright . . . -----, ,----- ,---. .---.
- * 2021-2022 |\ /| | / | | | | /|
+ * 2021-2023 |\ /| | / | | | | /|
* | \ / | +-- / +----- +---' | / |
* | \ / | | / | | \ | / |
* | \/ | | / | | \ | / |
* ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
*
* =============================================================================
- *
- * register: shader register & init scheduling
- * init: initialization
- * update: logic
- * render: graphics
- * free: resource free
- *
*/
-#define VG_3D
-#define VG_STATIC static
-//#define VG_STATIC
-
-//#define VG_MINIMAL_TEST
-#ifndef VG_MINIMAL_TEST
+#if 1
#define SR_NETWORKED
+#define SR_USE_LOCALHOST
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
+
+/*
+ * system headers
+ * --------------------- */
-#include "common.h"
+#include "skaterift.h"
#include "steam.h"
#include "render.h"
#include "audio.h"
+
#include "world.h"
+
+#include "font.h"
#include "player.h"
+
#include "network.h"
#include "menu.h"
+#include "vehicle.h"
+#include "pointcloud.h"
+#include "save.h"
+#include "player_remote.h"
+
+/* unity build
+ * ----------------- */
+
+#include "world.c"
+#include "player.c"
+#include "vehicle.c"
+#include "entity.c"
+#include "workshop.c"
+#include "addon.c"
+#include "highscores.c"
+#include "save.c"
+#include "respawn.c"
+#include "network.c"
+#include "player_remote.c"
+#include "vg/vg_audio_dsp.h"
+
+static struct player_avatar localplayer_avatar;
+
+int main( int argc, char *argv[] ){
+#if 0
+ u8 buf[ 512 ];
+ bitpack_ctx ctx = {
+ .buffer = buf,
+ .buffer_len = 512,
+ .bytes = 0,
+ .mode = k_bitpack_compress
+ };
+
+ v4f q = { 0.388, -0.565, 0.515, 0.515 };
+ vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
+
+ /* compress */
+ bitpack_qquat( &ctx, q );
+
+ vg_info( "compressed bytes: %u\n", ctx.bytes );
-static int cl_ui = 1;
+ /* decompress */
+ ctx.bytes = 0;
+ ctx.mode = k_bitpack_decompress;
+
+ bitpack_qquat( &ctx, q );
+ vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
+
+ return 0;
+#endif
-int main( int argc, char *argv[] )
-{
vg_mem.use_libc_malloc = 0;
- vg_set_mem_quota( 128*1024*1024 );
+ vg_set_mem_quota( 160*1024*1024 );
vg_enter( argc, argv, "Voyager Game Engine" );
+ return 0;
}
-VG_STATIC void highscores_save_at_exit(void*_)
-{
- highscores_serialize_all();
+static void vg_launch_opt(void){
+ if( vg_long_opt( "noauth" ) ){
+ network_client.auth_mode = eServerModeNoAuthentication;
+ }
}
-VG_STATIC void vg_preload(void)
-{
-
- vg_convar_push( (struct vg_convar){
- .name = "cl_ui",
- .data = &cl_ui,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 1
- });
+static void vg_preload(void){
+ //skaterift_read_savedata();
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
-vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" );
+vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
vg_info(" | \\ / | | / | | \\ | / | \n" );
vg_info(" | \\/ | | / | | \\ | / | \n" );
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
- highscores_init( 2000, 50 );
- if( !highscores_read() )
- highscores_create_db();
+ steam_init();
+ vg_loader_step( NULL, steam_end );
+ vg_loader_step( remote_players_init, NULL );
+ vg_loader_step( network_init, network_end );
+}
- vg_loader_highwater( NULL, highscores_save_at_exit, NULL );
+static void load_playermodels(void){
+ /* FIXME: hack */
+ shader_model_character_view_register();
+ shader_model_board_view_register();
+ shader_model_entity_register();
+}
- //vg_sleep_ms(200);
+static void async_skaterift_player_start( void *payload, u32 size ){
+ localplayer.viewable_world = world_current_instance();
+ localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+}
- steam_init();
- vg_loader_highwater( NULL, steam_end, NULL );
- vg_loader_highwater( network_init, network_end, NULL );
+static void async_call_ready( void *payload, u32 size ){
+ skaterift.op = k_async_op_none;
}
-VG_STATIC void vg_load(void)
-{
- vg_loader_highwater( render_init, NULL, NULL );
- vg_loader_highwater( menu_init, NULL, NULL );
- vg_loader_highwater( world_init, NULL, NULL );
- vg_loader_highwater( player_init, NULL, NULL );
+static void skaterift_restore_state(void){
+ savedata_file sav;
+ strcpy( sav.path, str_skaterift_main_save );
+ savedata_file_read( &sav );
- vg_bake_shaders();
- vg_loader_highwater( audio_init, audio_free, NULL );
- world_audio_init();
+ vg_msg kvsav;
+ vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
- /* 'systems' are completely loaded now */
- strcpy( world.world_name, "models/mp_dev.mdl" );
- world_load();
- vg_console_load_autos();
-}
+ u32 board_reg_id = 0,
+ player_reg_id = 0;
-VG_STATIC void vg_start(void)
-{
- reset_player( 1, (const char *[]){ "start" } );
-}
+ vg_msg_cursor orig = kvsav.cur;
-VG_STATIC void draw_origin_axis(void)
-{
- vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
- vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
- vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
-}
+ if( vg_msg_seekframe( &kvsav, "player" ) ){
+ addon_alias q;
-VG_STATIC void vg_update( int loaded )
-{
- steam_update();
+ /* board */
+ skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff )
+ board_reg_id = reg_id;
- if( loaded )
- {
- draw_origin_axis();
- network_update();
+ /* playermodel */
+ skaterift_read_addon_alias( &kvsav, "playermodel",
+ k_addon_type_player, &q );
+ reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff )
+ player_reg_id = reg_id;
+ }
+
+ localplayer.board_view_slot =
+ addon_cache_create_viewer( k_addon_type_board, board_reg_id );
+ localplayer.playermodel_view_slot =
+ addon_cache_create_viewer( k_addon_type_player, player_reg_id );
+
+ kvsav.cur = orig;
+ if( vg_msg_seekframe( &kvsav, "world" ) ){
+ addon_alias q;
+
+ /* world */
+ skaterift_read_addon_alias( &kvsav, "alias", k_addon_type_world, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+
+ world_static.load_state = k_world_loader_load;
+ struct world_load_args args = {
+ .purpose = k_world_purpose_client,
+ .reg = reg
+ };
+ skaterift_world_load_thread( &args );
+
+ world_set_active_instance( vg_msg_getkvu32( &kvsav, "index", 0 ) );
+ world_static.active_trigger_volume_count = 0;
+ localplayer.viewable_world = world_current_instance();
+ }
- player_update_pre();
- world_update( player.phys.rb.co );
+ v3f pos;
+ vg_msg_getkvv3f( &kvsav, "position", pos, (v3f){0.0f,0.0f,0.0f} );
+
+ if( v3_length2(pos) > 1.0f )
+ player__setpos( pos );
}
}
-VG_STATIC void vg_update_fixed( int loaded )
-{
- if( loaded )
+static void vg_load(void){
+ vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
+
+ vg_loader_step( render_init, NULL );
+ vg_loader_step( menu_init, NULL );
+ vg_loader_step( pointcloud_init, NULL );
+ vg_loader_step( world_init, NULL );
+ vg_loader_step( vehicle_init, NULL );
+ vg_loader_step( font3d_init, NULL );
+ vg_loader_step( gui_init, NULL );
+
+ vg_loader_step( player_init, NULL );
+ vg_loader_step( player_ragdoll_init, NULL );
+
+ /* content stuff */
+ vg_loader_step( addon_system_init, NULL );
+ vg_loader_step( workshop_init, NULL );
+ vg_loader_step( skateshop_init, NULL );
+
+ /* ----------------- */
+ vg_loader_step( load_playermodels, NULL );
+
+ /* player setup */
+ u32 bytes = 1024*1024*10;
+ skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+ skaterift.replay.size = bytes;
+ replay_clear( &skaterift.replay );
+
+ player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
+ player__use_avatar( &localplayer_avatar );
+
+ /* FIXME FIXME FIXME FIXME FIXME */
+ u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
+ localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
+ netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory,
+ mtx_size*NETWORK_MAX_PLAYERS );
+
+ player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
+ player__bind();
+
+ /* --------------------- */
+
+ vg_bake_shaders();
+ vg_loader_step( audio_init, audio_free );
+
+ /* 'systems' are completely loaded now */
+
+ /* Completing addon registrations
+ * -------------------------------------
+ */
+
+ /* understate diy. */
+ addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
+ k_addon_type_world,
+ ".mdl" );
{
- player_update_fixed();
+ vg_msg msg;
+ vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Understate DIY" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "USA" );
+ spawn->metadata_len = msg.cur.co;
}
-}
-VG_STATIC void vg_update_post( int loaded )
-{
- if( loaded )
+ /* mtzero island */
+ addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
+ k_addon_type_world,
+ ".mdl" );
{
- player_update_post();
- menu_update();
+ vg_msg msg;
+ vg_msg_init( &msg, spawn->metadata, sizeof(mtzero->metadata) );
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "Australia" );
+ mtzero->metadata_len = msg.cur.co;
}
+
+ /* load home/permanent world manually */
+ world_static.load_state = k_world_loader_load;
+ struct world_load_args args = {
+ .purpose = k_world_purpose_hub,
+ .reg = spawn
+ };
+ skaterift_world_load_thread( &args );
+
+ vg_async_call( async_skaterift_player_start, NULL, 0 );
+ vg_async_stall();
+
+
+ global_skateshop.selected_world_id=1;
+ global_skateshop.pointcloud_world_id=1;
+ skateshop_world_preview_loader_thread( mtzero ); /* HACK */
+
+ vg_console_load_autos();
+ menu_link();
+
+ addon_mount_content_folder( k_addon_type_player,
+ "playermodels", ".mdl" );
+ addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+ addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
+ addon_mount_workshop_items();
+ vg_async_call( async_addon_reg_update, NULL, 0 );
+ vg_async_stall();
+
+ /* and now */
+ skaterift_restore_state();
+ vg_loader_step( NULL, skaterift_autosave_synchronous );
+
+ //board_processview_thread(NULL);
+ vg_async_call( async_call_ready, NULL, 0 );
}
-VG_STATIC void vg_framebuffer_resize( int w, int h )
-{
- render_fb_resize();
- water_fb_resize();
+static void draw_origin_axis(void){
+ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
+ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
+ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
}
+static void skaterift_change_client_world_preupdate(void);
-VG_STATIC void render_main_game(void)
-{
- m4x4f world_4x4;
- m4x3_expand( camera_mtx_inverse, world_4x4 );
+/*
+ * UPDATE LOOP
+ * ---------------------------------------------------------------------------*/
- static float fov = 97.0f;
+static void vg_pre_update(void){
+ srinput.enabled = 1;
- float fov_target = 108.0f;
- if( player.phys.on_board )
- fov_target = 125.0f;
+ steam_update();
+ skaterift_preupdate_inputs();
+ if( skaterift.op == k_async_op_clientloading ) return;
+ if( world_static.load_state == k_world_loader_preload )
+ skaterift_change_client_world_preupdate();
+
+ draw_origin_axis();
+ skateshop_autostart_loading();
+ network_update();
+
+ /* time rate */
+ f32 target = 1;
+ if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
+ k_skaterift_respawning) ) {
+ target = 0;
+ }
- if( cl_menu )
- fov_target = menu_fov_target;
+ vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
+ vg.time_rate = vg_smoothstepf( skaterift.time_rate );
+
+ player__pre_update();
+ world_entity_focus_preupdate();
+ skaterift_replay_pre_update();
+ remote_sfx_pre_update();
+
+ world_update( world_current_instance(), localplayer.rb.co );
+ audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
+ respawn_chooser_pre_update();
+}
- fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f );
+static void vg_fixed_update(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
- gpipeline.fov = freecam? 60.0f: fov; /* 120 */
- m4x4_projection( vg.pv, gpipeline.fov,
- (float)vg.window_x / (float)vg.window_y,
- 0.1f, 2100.0f );
+ world_routes_fixedupdate( world_current_instance() );
+ player__update();
+ vehicle_update_fixed();
+}
- m4x4_mul( vg.pv, world_4x4, vg.pv );
- glEnable( GL_DEPTH_TEST );
-
- /*
- * Draw world
- */
+static void vg_post_update(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
- int draw_solid = player.is_dead | freecam;
- render_world( vg.pv, camera_mtx );
+ player__post_update();
- if( draw_solid )
- draw_player( camera_mtx );
+ float dist;
+ int sample_index;
+ world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
- render_water_texture( camera_mtx );
+ audio_lock();
+ vg_dsp.echo_distances[sample_index] = dist;
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- render_water_surface( vg.pv, camera_mtx );
- render_world_gates( vg.pv, player.phys.rb.co, camera_mtx );
+ v3f ears = { 1.0f,0.0f,0.0f };
+ m3x3_mulv( skaterift.cam.transform, ears, ears );
+ v3_copy( ears, vg_audio.external_listener_ears );
+ v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
- if( cl_menu )
- {
- glClear( GL_DEPTH_BUFFER_BIT );
- menu_render( vg.pv );
+ if( localplayer.gate_waiting ){
+ m4x3_mulv( localplayer.gate_waiting->transport,
+ vg_audio.external_listener_pos,
+ vg_audio.external_listener_pos );
}
-
- /* Copy the RGB of what we have into the background buffer */
- glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
- glBindFramebuffer( GL_DRAW_FRAMEBUFFER, gpipeline.fb_background );
- glBlitFramebuffer( 0,0, vg.window_x, vg.window_y,
- 0,0, vg.window_x, vg.window_y,
- GL_COLOR_BUFFER_BIT,
- GL_LINEAR );
-
- /* Clear out the colour buffer, but keep depth */
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
- if( !player.is_dead )
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
- else
- glClear( GL_COLOR_BUFFER_BIT );
-
- if( !draw_solid )
- {
- m4x4_projection( vg.pv, gpipeline.fov,
- (float)vg.window_x / (float)vg.window_y,
- 0.05f, 60.0f );
- m4x4_mul( vg.pv, world_4x4, vg.pv );
- draw_player( camera_mtx );
+ v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
+ audio_unlock();
+
+ vehicle_update_post();
+
+ if( vg.time - skaterift.last_autosave > 20.0 ){
+ if( skaterift_autosave(1) ){
+ skaterift.last_autosave = vg.time;
+ }
}
+}
+
+/*
+ * RENDERING
+ * ---------------------------------------------------------------------------*/
+
+static void vg_framebuffer_resize( int w, int h ){
+ render_fb_resize();
+}
+
+static void present_view_with_post_processing(void){
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
- /* Draw back in the background
- *
- * TODO: need to disable alpha write in the terrain shader so this works
- * again.
- */
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
glBlendEquation(GL_FUNC_ADD);
-
- shader_blit_use();
- shader_blit_uTexMain( 0 );
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D, gpipeline.rgb_background );
- render_fsquad();
-}
+ v2f inverse;
+ render_fb_inverse_ratio( gpipeline.fb_main, inverse );
+
+ if( k_blur_effect ){
+ shader_blitblur_use();
+ shader_blitblur_uTexMain( 0 );
+ shader_blitblur_uTexMotion( 1 );
+ shader_blitblur_uBlurStrength( k_blur_strength /
+ (vg.time_frame_delta*60.0) );
+ shader_blitblur_uInverseRatio( inverse );
+
+ inverse[0] -= 0.0001f;
+ inverse[1] -= 0.0001f;
+ shader_blitblur_uClampUv( inverse );
+
+ static f64 effect_time = 133.0;
+ effect_time += vg.time_frame_delta;
+ shader_blitblur_uTime( effect_time );
+
+ f32 glitch_strength = 0.0f;
+ if( skaterift.activity == k_skaterift_replay ){
+ glitch_strength = 0.005f;
+ if( skaterift.replay_control == k_replay_control_play )
+ glitch_strength = 0.005f;
+ else
+ glitch_strength += 0.005f*skaterift.track_velocity;
+ }
+ shader_blitblur_uGlitchStrength( glitch_strength );
-VG_STATIC void vg_render(void)
-{
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- glViewport( 0,0, vg.window_x, vg.window_y );
- glDisable( GL_DEPTH_TEST );
+ v2f override;
+ if( skaterift.activity == k_skaterift_menu )
+ v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
+ else
+ v2_zero( override );
+ shader_blitblur_uOverrideDir( override );
- glClearColor( 0.11f, 0.35f, 0.37f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
+ render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
+ render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
+ }
+ else{
+ shader_blit_use();
+ shader_blit_uTexMain( 0 );
+ shader_blit_uInverseRatio( inverse );
+ render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
+ }
- render_main_game();
-
-
- /* Other shite */
- glDisable(GL_BLEND);
- glDisable( GL_DEPTH_TEST );
- vg_lines_drawall( (float *)vg.pv );
- glViewport( 0,0, vg.window_x, vg.window_y );
+ render_fsquad();
}
-VG_STATIC void vg_ui(void)
-{
-#if 0
- if( lightedit )
- {
- ui_global_ctx.cursor[0] = 10;
- ui_global_ctx.cursor[1] = 10;
- ui_global_ctx.cursor[2] = 200;
- ui_global_ctx.cursor[3] = 20;
+static void render_player_transparent(void){
+ static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
+ SAIS OTHERWISE */
- struct ub_world_lighting *wl = &gpipeline.ub_world_lighting;
- struct ui_slider_vector
- s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour };
+ m4x3_copy( skaterift.cam.transform, small_cam.transform );
- struct ui_slider
- s8 = { .min=0.0f, .max=2.0f, .data = &gpipeline.shadow_spread },
- s9 = { .min=0.0f, .max=25.0f, .data = &gpipeline.shadow_length };
+ small_cam.fov = skaterift.cam.fov;
+ small_cam.nearz = 0.05f;
+ small_cam.farz = 60.0f;
- for( int i=0; i<3; i++ )
- run_light_widget( &gpipeline.widgets[i] );
+ camera_update_view( &small_cam );
+ camera_update_projection( &small_cam );
+ camera_finalize( &small_cam );
- gui_text( ui_global_ctx.cursor, "Ambient", 1, 0 );
- ui_global_ctx.cursor[1] += 16;
- ui_slider_vector( &ui_global_ctx, &s5 );
+ /* Draw player to window buffer and blend background ontop */
+ player__render( &small_cam );
+ render_remote_players_tags( localplayer.viewable_world, &skaterift.cam );
+}
- gui_text( ui_global_ctx.cursor, "Shadows", 1, 0 );
- ui_global_ctx.cursor[1] += 16;
- ui_slider( &ui_global_ctx, &s8 );
- ui_slider( &ui_global_ctx, &s9 );
+static void render_scene(void){
+ /* Draw world */
+ glEnable( GL_DEPTH_TEST );
- gui_text( ui_global_ctx.cursor, "Misc", 1, 0 );
- ui_global_ctx.cursor[1] += 16;
- struct ui_checkbox c1 = {.data = &wl->g_light_preview};
- ui_checkbox( &ui_global_ctx, &c1 );
+ world_instance *view_world = localplayer.viewable_world;
- render_update_lighting_ub();
+ if( view_world == NULL ){
+ glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+ return;
}
-#endif
-
- //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- if( cl_ui )
- {
- render_world_routes_ui();
+
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ if( world_static.instances[i].status == k_world_status_loaded ){
+ world_prerender( &world_static.instances[i] );
+ }
+ }
+
+ if( skaterift.activity == k_skaterift_respawning ){
+ glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
+ glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT );
+ glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1 } );
+ view_world = &world_static.instances[respawn_chooser.world_id];
+ render_world_override( view_world );
+ render_world_routes( view_world, &skaterift.cam, 1 );
+ }
+ else{
+ render_world( view_world, &skaterift.cam, 0 );
+ render_water_texture( view_world, &skaterift.cam, 0 );
+ render_fb_bind( gpipeline.fb_main, 1 );
+ render_water_surface( view_world, &skaterift.cam );
+ render_remote_players( view_world, &skaterift.cam );
}
- //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-
- audio_debug_soundscapes();
}
-#if 0
-VG_STATIC void run_light_widget( struct light_widget *lw )
-{
- struct ui_checkbox c1 = { .data=&lw->enabled };
+static void render_scene_gate_subview(void){
+ render_fb_bind( gpipeline.fb_main, 1 );
+ world_instance *view_world = localplayer.viewable_world;
+ if( !view_world ) return; /* ??? */
+ if( skaterift.activity == k_skaterift_respawning ) return;
- ui_checkbox( &ui_global_ctx, &c1 );
-
- if( lw->enabled )
- {
- struct ui_slider_vector
- colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour },
- dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir };
+ int depth = 1;
+ if( localplayer.gate_waiting ) depth = 0;
+ render_world_gates( view_world, &skaterift.cam, depth );
+}
- ui_slider_vector( &ui_global_ctx, &colour );
- ui_global_ctx.cursor[1] += 4;
- ui_slider_vector( &ui_global_ctx, &dir );
+static void skaterift_composite_maincamera(void){
+ camera_lerp( &localplayer.cam, &world_static.focus_cam,
+ vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
+
+ if( skaterift.activity == k_skaterift_replay ){
+ skaterift_get_replay_camera( &skaterift.cam );
}
-}
-#endif
-VG_STATIC void run_debug_info(void)
-{
- char buf[40];
-
- snprintf( buf, 40, "%.2fm/s", v3_length( player.phys.rb.v ) );
- ui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left );
-
- snprintf( buf, 40, "%.2f %.2f %.2f m/s",
- player.phys.a[0], player.phys.a[1], player.phys.a[2] );
- ui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left );
+ skaterift.cam.nearz = 0.1f;
+ skaterift.cam.farz = 2100.0f;
- snprintf( buf, 40, "pos %.2f %.2f %.2f",
- player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] );
- ui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left );
+ if( skaterift.activity == k_skaterift_respawning ){
+ camera_copy( &respawn_chooser.cam, &skaterift.cam );
+ skaterift.cam.nearz = 4.0f;
+ skaterift.cam.farz = 3100.0f;
+ }
- if( vg.gamepad_ready )
- {
- for( int i=0; i<6; i++ )
- {
- snprintf( buf, 40, "%.2f", vg.gamepad.axes[i] );
- ui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left );
+ camera_update_transform( &skaterift.cam );
+
+ if( skaterift.activity != k_skaterift_respawning ){
+ if( localplayer.gate_waiting ){
+ m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
+ skaterift.cam.transform );
+ }
+ else{
+ m3x3_mul( localplayer.basis, skaterift.cam.transform,
+ skaterift.cam.transform );
}
}
- else
- {
- ui_text( (ui_px [2]){ 0, 60 },
- "Gamepad not ready", 1, k_text_align_left );
- }
+
+ camera_update_view( &skaterift.cam );
+ camera_update_projection( &skaterift.cam );
+ camera_finalize( &skaterift.cam );
}
-#else
+static void render_main_game(void){
+ if( skaterift.activity == k_skaterift_replay ){
+ player__animate_from_replay( &skaterift.replay );
+ }
+ else{
+ player__animate();
+ skaterift_record_frame( &skaterift.replay, 0 );
+ }
+ animate_remote_players();
+ player__pre_render();
-#define VG_TIMESTEP_FIXED (1.0/60.0)
-#define VG_3D
-#define VG_FRAMEBUFFER_RESIZE 1
-#include "vg/vg.h"
+ skaterift_composite_maincamera();
-int main( int argc, char *argv[] )
-{
- vg_prealloc_quota( 512*1024*1024 );
- vg_enter( argc, argv, "Voyager Game Engine" );
-}
+ /* --------------------------------------------------------------------- */
-VG_STATIC void vg_preload(void)
-{
-vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
-vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" );
-vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
-vg_info(" | \\ / | | / | | \\ | / | \n" );
-vg_info(" | \\/ | | / | | \\ | / | \n" );
-vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
- "SOFTWARE\n" );
-}
+ world_instance *view_world = localplayer.viewable_world;
+ if( (view_world != NULL) && (skaterift.activity != k_skaterift_respawning) ){
+ render_world_cubemaps( view_world );
-VG_STATIC void vg_load(void)
-{
- vg_bake_shaders();
- vg_console_load_autos();
-}
+ ent_gate *gate = view_world->rendering_gate;
+ if( gate ){
+ if( gate->flags & k_ent_gate_nonlocal ){
+ world_instance *dest = &world_static.instances[ gate->target ];
+ render_world_cubemaps( dest );
+ }
+ }
+ }
-VG_STATIC void vg_start(void)
-{
-}
+ /* variable res target */
+ render_fb_bind( gpipeline.fb_main, 1 );
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
-VG_STATIC void vg_update( int loaded )
-{
-}
+ render_scene();
+ glEnable( GL_DEPTH_TEST );
-VG_STATIC void vg_update_fixed( int loaded )
-{
-}
+ /* full res target */
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
-VG_STATIC void vg_update_post( int loaded )
-{
-}
+ render_player_transparent(); /* needs to read the depth buffer before we fuck
+ it up with the oblique rendering inside the
+ portals */
+
+ /* continue with variable rate */
+ render_scene_gate_subview();
-VG_STATIC void vg_framebuffer_resize( int w, int h )
-{
+ /* composite */
+ present_view_with_post_processing();
+
+ /* --------------------------------------------------------------------- */
+
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
+ skaterift.replay_control = k_replay_control_scrub;
+ }
+ }
}
-VG_STATIC void vg_render(void)
-{
+static void vg_render(void){
+ if( skaterift.op == k_async_op_clientloading ){
+ _vg_loader_render();
+ return;
+ }
+
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
glViewport( 0,0, vg.window_x, vg.window_y );
glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
+
+ glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
- glClearColor( 0.11f, 0.35f, 0.37f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
+ render_main_game();
+ m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
/* Other shite */
glDisable(GL_BLEND);
- glDisable( GL_DEPTH_TEST );
- vg_lines_drawall( (float *)vg.pv );
+ glDisable(GL_DEPTH_TEST);
+ vg_lines_drawall();
glViewport( 0,0, vg.window_x, vg.window_y );
+ gui_draw();
}
-VG_STATIC void vg_ui(void)
-{
+static void vg_gui(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
+
+ menu_update();
+ if( skaterift.activity == k_skaterift_menu ){
+ glClear( GL_DEPTH_BUFFER_BIT );
+ menu_render();
+ }
+
+ player__im_gui();
+ world_instance *world = world_current_instance();
+
+ skaterift_replay_imgui();
+ workshop_form_gui();
+ render_view_framebuffer_ui();
+ remote_player_network_imgui( vg.pv );
}
+
+#else
+
+#include "skaterift_imgui_dev.c"
+
#endif