#include "player_effects.c"
#include "freecam.c"
#include "testing.c"
+#include "trail.h"
+#include "trail.c"
static int k_tools_mode = 0;
particle_alloc( &particles_grind, 300 );
particle_alloc( &particles_env, 200 );
+ trail_alloc( &trails_test, 200 );
player_load_animation_reference( "models/ch_none.mdl" );
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
particle_system_prerender( &particles_env );
particle_system_render( &particles_env, &skaterift.cam );
+ trail_system_update( &trails_test, vg.time_delta,
+ localplayer.rb.co, localplayer.rb.to_world[1], 1.0f );
+ trail_system_debug( &trails_test );
+
/*
* render transition
*/