+++ /dev/null
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_trail;
-extern GLuint _uniform_trail_uPv;
-extern GLuint _uniform_trail_uPvPrev;
-extern GLuint _uniform_trail_uColour;
-static inline void shader_trail_uPv(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_trail_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_trail_uPvPrev(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_trail_uPvPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_trail_uColour(v4f v)
-{
- glUniform4fv(_uniform_trail_uColour,1,v);
-}
-static inline void shader_trail_use(void);
-static inline void shader_trail_use(void)
-{
- glUseProgram(_shader_trail.id);
-}