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audio occlusion
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scoretext.h
diff --git
a/shaders/scoretext.h
b/shaders/scoretext.h
index a96b999935e6e57085caacf480e50d886d8764db..99b702c088c0f418bcbac3a54ad68ad8e190a205 100644
(file)
--- a/
shaders/scoretext.h
+++ b/
shaders/scoretext.h
@@
-31,7
+31,7
@@
static struct vg_shader _shader_scoretext = {
"\n"
"void main()\n"
"{\n"
-" float w =
a_colour.g + fract(uInfo.z+0.5)-0.75
;\n"
+" float w =
(a_colour.g * 8.0)-5.5 + fract(uInfo.z+0.5)
;\n"
" float c = -cos(w*0.2);\n"
" float s = -sin(w*0.2);\n"
" float r = 0.2;\n"