uniform sampler2D uTexGarbage;
uniform sampler2D uTexMain;
-uniform vec3 uBoard0;
-uniform vec3 uBoard1;
uniform vec3 uCamera;
uniform vec4 uPlane;
+#include "light_clearskies_stddef.glsl"
#include "common_scene.glsl"
#include "motion_vectors_fs.glsl"