+++ /dev/null
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_scene_route;
-extern GLuint _uniform_scene_route_uMdl;
-extern GLuint _uniform_scene_route_uPv;
-extern GLuint _uniform_scene_route_uPvmPrev;
-extern GLuint _uniform_scene_route_uNormalMtx;
-extern GLuint _uniform_scene_route_uTexGarbage;
-extern GLuint _uniform_scene_route_uTexGradients;
-extern GLuint _uniform_scene_route_uCamera;
-extern GLuint _uniform_scene_route_uColour;
-extern GLuint _uniform_scene_route_g_world_depth;
-extern GLuint _uniform_scene_route_uLightsArray;
-extern GLuint _uniform_scene_route_uLightsIndex;
-static inline void shader_scene_route_uMdl(m4x3f m)
-{
- glUniformMatrix4x3fv(_uniform_scene_route_uMdl,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_route_uPv(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_scene_route_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_route_uPvmPrev(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_scene_route_uPvmPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_route_uNormalMtx(m3x3f m)
-{
- glUniformMatrix3fv(_uniform_scene_route_uNormalMtx,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_route_uTexGarbage(int i)
-{
- glUniform1i(_uniform_scene_route_uTexGarbage,i);
-}
-static inline void shader_scene_route_uTexGradients(int i)
-{
- glUniform1i(_uniform_scene_route_uTexGradients,i);
-}
-static inline void shader_scene_route_uCamera(v3f v)
-{
- glUniform3fv(_uniform_scene_route_uCamera,1,v);
-}
-static inline void shader_scene_route_uColour(v4f v)
-{
- glUniform4fv(_uniform_scene_route_uColour,1,v);
-}
-static inline void shader_scene_route_g_world_depth(int i)
-{
- glUniform1i(_uniform_scene_route_g_world_depth,i);
-}
-static inline void shader_scene_route_use(void);
-static inline void shader_scene_route_use(void)
-{
- glUseProgram(_shader_scene_route.id);
-}