+++ /dev/null
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_scene_override;
-extern GLuint _uniform_scene_override_uMdl;
-extern GLuint _uniform_scene_override_uPv;
-extern GLuint _uniform_scene_override_uPvmPrev;
-extern GLuint _uniform_scene_override_uNormalMtx;
-extern GLuint _uniform_scene_override_uTexGarbage;
-extern GLuint _uniform_scene_override_uTexMain;
-extern GLuint _uniform_scene_override_uCamera;
-extern GLuint _uniform_scene_override_uPlane;
-extern GLuint _uniform_scene_override_uPlayerPos;
-extern GLuint _uniform_scene_override_uSpawnPos;
-extern GLuint _uniform_scene_override_uAlphatest;
-extern GLuint _uniform_scene_override_uMapInfo;
-extern GLuint _uniform_scene_override_g_world_depth;
-extern GLuint _uniform_scene_override_uLightsArray;
-extern GLuint _uniform_scene_override_uLightsIndex;
-static inline void shader_scene_override_uMdl(m4x3f m)
-{
- glUniformMatrix4x3fv(_uniform_scene_override_uMdl,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_override_uPv(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_scene_override_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_override_uPvmPrev(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_scene_override_uPvmPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_override_uNormalMtx(m3x3f m)
-{
- glUniformMatrix3fv(_uniform_scene_override_uNormalMtx,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_override_uTexGarbage(int i)
-{
- glUniform1i(_uniform_scene_override_uTexGarbage,i);
-}
-static inline void shader_scene_override_uTexMain(int i)
-{
- glUniform1i(_uniform_scene_override_uTexMain,i);
-}
-static inline void shader_scene_override_uCamera(v3f v)
-{
- glUniform3fv(_uniform_scene_override_uCamera,1,v);
-}
-static inline void shader_scene_override_uPlane(v4f v)
-{
- glUniform4fv(_uniform_scene_override_uPlane,1,v);
-}
-static inline void shader_scene_override_uPlayerPos(v4f v)
-{
- glUniform4fv(_uniform_scene_override_uPlayerPos,1,v);
-}
-static inline void shader_scene_override_uSpawnPos(v4f v)
-{
- glUniform4fv(_uniform_scene_override_uSpawnPos,1,v);
-}
-static inline void shader_scene_override_uAlphatest(int b)
-{
- glUniform1i(_uniform_scene_override_uAlphatest,b);
-}
-static inline void shader_scene_override_uMapInfo(v4f v)
-{
- glUniform4fv(_uniform_scene_override_uMapInfo,1,v);
-}
-static inline void shader_scene_override_g_world_depth(int i)
-{
- glUniform1i(_uniform_scene_override_g_world_depth,i);
-}
-static inline void shader_scene_override_use(void);
-static inline void shader_scene_override_use(void)
-{
- glUseProgram(_shader_scene_override.id);
-}