"out vec3 aWorldCo;\n"
"\n"
"void main(){\n"
-" vec3 world_pos0 = uMdl * vec4( a_co, 1.0 );\n"
+" vec4 vsine = sin(vec4(uTime + a_co.x, uTime*0.7 + a_co.z,uTime,uTime*1.3));\n"
+" vec3 co = a_co + vsine.xyz * a_norm.w * 0.5;\n"
+" \n"
+" vec3 world_pos0 = uMdl * vec4( co, 1.0 );\n"
" vec4 vproj0 = uPv * vec4( world_pos0, 1.0 );\n"
-" vec4 vproj1 = uPvmPrev * vec4( a_co, 1.0 );\n"
+" vec4 vproj1 = uPvmPrev * vec4( co, 1.0 );\n"
"\n"
" vs_motion_out( vproj0, vproj1 );\n"
"\n"