.link = shader_routeui_link,
.vs =
{
-.orig_file = "../../shaders/routeui.vs",
+.orig_file = "shaders/routeui.vs",
.static_src =
"layout (location=0) in vec2 a_co;\n"
"\n"
""},
.fs =
{
-.orig_file = "../../shaders/routeui.fs",
+.orig_file = "shaders/routeui.fs",
.static_src =
"out vec4 FragColor;\n"
"\n"
static GLuint _uniform_routeui_uOffset;
static GLuint _uniform_routeui_uColour;
static void shader_routeui_uOffset(v4f v){
- glUniform4fv( _uniform_routeui_uOffset, 1, v );
+ glUniform4fv(_uniform_routeui_uOffset,1,v);
}
static void shader_routeui_uColour(v4f v){
- glUniform4fv( _uniform_routeui_uColour, 1, v );
+ glUniform4fv(_uniform_routeui_uColour,1,v);
}
static void shader_routeui_register(void){
vg_shader_register( &_shader_routeui );