.link = shader_routeui_link,
.vs =
{
-.orig_file = "../../shaders/routeui.vs",
+.orig_file = "shaders/routeui.vs",
.static_src =
"layout (location=0) in vec2 a_co;\n"
"\n"
+"uniform vec4 uOffset;\n"
+"\n"
"void main()\n"
"{\n"
-" gl_Position = vec4(a_co*0.01,0.0,1.0);\n"
+" vec2 vpos = a_co * uOffset.zw + uOffset.xy;\n"
+" gl_Position = vec4(vpos,0.0,1.0);\n"
"}\n"
""},
.fs =
{
-.orig_file = "../../shaders/routeui.fs",
+.orig_file = "shaders/routeui.fs",
.static_src =
"out vec4 FragColor;\n"
"\n"
+"uniform vec4 uColour;\n"
+"\n"
"void main()\n"
"{\n"
-" FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n"
+" FragColor = uColour;\n"
"}\n"
""},
};
+static GLuint _uniform_routeui_uOffset;
+static GLuint _uniform_routeui_uColour;
+static void shader_routeui_uOffset(v4f v){
+ glUniform4fv(_uniform_routeui_uOffset,1,v);
+}
+static void shader_routeui_uColour(v4f v){
+ glUniform4fv(_uniform_routeui_uColour,1,v);
+}
static void shader_routeui_register(void){
vg_shader_register( &_shader_routeui );
}
static void shader_routeui_use(void){ glUseProgram(_shader_routeui.id); }
static void shader_routeui_link(void){
+ _uniform_routeui_uOffset = glGetUniformLocation( _shader_routeui.id, "uOffset" );
+ _uniform_routeui_uColour = glGetUniformLocation( _shader_routeui.id, "uColour" );
}
#endif /* SHADER_routeui_H */