.link = shader_routeui_link,
.vs =
{
-.orig_file = "../../shaders/routeui.vs",
+.orig_file = "shaders/routeui.vs",
.static_src =
"layout (location=0) in vec2 a_co;\n"
"\n"
"\n"
"void main()\n"
"{\n"
-" float fbarx = (a_co.x+uOffset.x) * uOffset.z;\n"
-" float fbary = a_co.y*uOffset.w + uOffset.y;\n"
-"\n"
-" vec2 vpos = vec2( fbarx, fbary );\n"
+" vec2 vpos = a_co * uOffset.zw + uOffset.xy;\n"
" gl_Position = vec4(vpos,0.0,1.0);\n"
"}\n"
""},
.fs =
{
-.orig_file = "../../shaders/routeui.fs",
+.orig_file = "shaders/routeui.fs",
.static_src =
"out vec4 FragColor;\n"
"\n"
static GLuint _uniform_routeui_uOffset;
static GLuint _uniform_routeui_uColour;
static void shader_routeui_uOffset(v4f v){
- glUniform4fv( _uniform_routeui_uOffset, 1, v );
+ glUniform4fv(_uniform_routeui_uOffset,1,v);
}
static void shader_routeui_uColour(v4f v){
- glUniform4fv( _uniform_routeui_uColour, 1, v );
+ glUniform4fv(_uniform_routeui_uColour,1,v);
}
static void shader_routeui_register(void){
vg_shader_register( &_shader_routeui );