+++ /dev/null
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_routeui;
-extern GLuint _uniform_routeui_uOffset;
-extern GLuint _uniform_routeui_uColour;
-static inline void shader_routeui_uOffset(v4f v)
-{
- glUniform4fv(_uniform_routeui_uOffset,1,v);
-}
-static inline void shader_routeui_uColour(v4f v)
-{
- glUniform4fv(_uniform_routeui_uColour,1,v);
-}
-static inline void shader_routeui_use(void);
-static inline void shader_routeui_use(void)
-{
- glUseProgram(_shader_routeui.id);
-}