" vs_motion_out( vproj0, vproj1 );\n"
"\n"
" gl_Position = vproj0;\n"
-" gl_PointSize = (9.0*scaler) / (gl_Position.z + 0.01);\n"
+" gl_PointSize = (9.0*scaler) / (max( gl_Position.z, 2.0 ));\n"
" aWorldCo = world_pos0;\n"
" aColour = a_colour*scaler*(1.0-uAnim.y*uAnim.y);\n"
" aCo = co;\n"