"{\n"
" vec3 co = p*s;\n"
" vec2 r2 = rand_hash22(p.xz);\n"
-" vec3 grid = vec3(floor(co.x),co.y,floor(co.z)) * (1.0/s);\n"
+" vec3 grid = (vec3(floor(co.x),co.y,floor(co.z))+vec3(0.5,0.0,0.5)) * (1.0/s);\n"
"\n"
" float t1 = 1.0-t;\n"
" t1 = 1.0-t1*t1;\n"
" vs_motion_out( vproj0, vproj1 );\n"
"\n"
" gl_Position = vproj0;\n"
-" gl_PointSize = (9.0*scaler) / (gl_Position.z + 0.01);\n"
+" gl_PointSize = (9.0*scaler) / (max( gl_Position.z, 2.0 ));\n"
" aWorldCo = world_pos0;\n"
" aColour = a_colour*scaler*(1.0-uAnim.y*uAnim.y);\n"
" aCo = co;\n"