+++ /dev/null
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_model_sky_space;
-extern GLuint _uniform_model_sky_space_uMdl;
-extern GLuint _uniform_model_sky_space_uPv;
-extern GLuint _uniform_model_sky_space_uPvmPrev;
-extern GLuint _uniform_model_sky_space_uTexGarbage;
-extern GLuint _uniform_model_sky_space_g_world_depth;
-extern GLuint _uniform_model_sky_space_uLightsArray;
-extern GLuint _uniform_model_sky_space_uLightsIndex;
-static inline void shader_model_sky_space_uMdl(m4x3f m)
-{
- glUniformMatrix4x3fv(_uniform_model_sky_space_uMdl,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_model_sky_space_uPv(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_model_sky_space_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_model_sky_space_uPvmPrev(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_model_sky_space_uPvmPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_model_sky_space_uTexGarbage(int i)
-{
- glUniform1i(_uniform_model_sky_space_uTexGarbage,i);
-}
-static inline void shader_model_sky_space_g_world_depth(int i)
-{
- glUniform1i(_uniform_model_sky_space_g_world_depth,i);
-}
-static inline void shader_model_sky_space_use(void);
-static inline void shader_model_sky_space_use(void)
-{
- glUseProgram(_shader_model_sky_space.id);
-}